Arlington & Lewistown II

UPDATE 1/29/25: V2.4: Housekeeping update, mostly related to track and signals. Because of the new models and track items, it's critical that you reinstall the assets folder included with this update!


This is version 2 of my Arlington & Lewistown route, a fictional 52 mile shortline railroad set in the American southwest. The route was originally released in 2014, but I've spent several years slowly improving it. V2 has significantly improved track, completely new locations, and more oppurtunities for complex operations.

Set in the mid 1990's, the Arlington & Lewistown Railroad (ALRR) operates a former mainline which links two Class 1 railroads (ATSF and SP). The ALRR handles interchange freight and local switching along the route, and provides service on a handful of branchlines which feed manifest traffic onto the main. Close real-world analogues would be the ARZC, SD&AE, and TRC.

Typical trains are local freights that serve each town, fast interchange freights which run end to end, industrial switching, tourist excursions, and occasional rerouted Class 1 unit trains.

Included are custom assets for stations, signs, vehicles, and other landmarks. Quickdrives and a free roam scenario using default rolling stock are also provided.

ALRR reskins available seperately!

Requirements

The full list of requirements is included in the zip file. There's only a handful of freeware items that aren't listed here

I also reccomend using AP Sky and Weather Enhancement Pack (2.0 Preferred) but it's not required. The route uses Pacific Surfliner's TOD files.

Quickdrive AI requires Arizona Divide, Raton Pass, Mount Shasta Line, ALRR Hi Line Reskin Pack (available here), and ALRR Budd RDC Reskin (all optional)

Requirements

Installation Instructions

  1. Please install all requirements first
  2. Drag and drop the "Content" and "Assets" folders into your Railworks directory.

It will be displayed ingame as "Arlington & Lewistown II"

Additional Comments

Version History

-v2.4 Jan 2025 - Current Version
-v2.3 Nov 2024
-v2.2b Oct 2024
-v2.2 Sep 2024
-v2.1 Aug 2024
-v2.0c Aug 2024
-v2.0 Aug 2024
-v1.3 Sep 2015
-v1.2 May 2015
-v1.0 Aug 2014 - First version

Changelog

v2.4
-Replaced all signals with custom ALRR signals, which use modified ATSF rules (Courtesy of TheBrocc)
-Swapped in a custom track rule, changes include: scalerail style switchstands, steeper superelevation, tunnel occlusion
-Added Quickdrive AI, see above for requirements. Preloads are provided in the assets folder
-Remodeled Dry Lake AFB -- similar layout but widened curves, more usuable sidings, etc
-Remodeled Western Foothills Produce -- it's now a juice plant with expanded sidings
-New custom models:

  • -ATSF Signal Bridges (2-4 track), added where appropriate
    -Wind Turbine (Animated & static)
    -Aircraft Hangar
    -Air Traffic Control Tower
    -Morrolime and Heat signposts

-Increased speed limits:

  • -Glory Mine Spur to Acropolis - 50 MPH
    -Opal River Bridge to Crystal Summit - 40 MPH
    -Roca Roja to Rattlesnake Stead - 40 MPH
    -Sunrise to Gila Canyon - 50 MPH
    -Gila Canyon to Gila Dam - 35 MPH
    -Seaview to Arlington Station - 50 MPH
    -Arlington Station - 35 MPH

-Added a little extra detail to Heat, Morrolime and Gault
-Optimized vegetation in some older areas
-Removed random floating bridge at US-Mexico border
-Cleaned up other small track and signalling issues

v2.3
New Additions:

-Crimson Pass Extension - 8 mile mainline extension west of Arlington, featuring the Morrolime Limestone Facility and the ghost town of Heat, CA
-More custom assets including 3 new station models and some new road vehicles

Changes:
-Tweaked some of the track markers on the Yonder section
-Several small scenery tweaks in older areas of the route

Known Issues:
-The signalling throughout the route is basic and sometimes unprototypical. They should be mostly functional, hopefully
-Quickdrives can be buggy with very long trains, for best results use trains shorter than 3000ft (1km).
-Framerates can be low in a few areas, such as the bigger towns. Use caution when populating yards.

Special Thanks

-TheBrocc for signals, signal scripts and support

Tags: 1990-2000 1990s alrr arizona california desert fictional freight route shortline

Files

ALRRV2.4.zip 131 MB · Added 29 Jan 2025 · Downloaded 99×

Previously uploaded files have been downloaded 525 times before being withdrawn.

Comments

Avatar of killhop
killhop 3 Aug 2024

Very beautiful route!

Avatar of Yo_Adrian
Yo_Adrian 5 Aug 2024

I made a showcase of this route on my Youtube channel! Very great looking route and enjoyed the little run I did! Only issue was I couldn't get the SW1500 in the ALRR livery. Keep up the awesome work! https://youtu.be/RVw_GHmBISc

Avatar of Admiral Leviathan
Admiral Leviathan 5 Aug 2024

That might be a LOD problem, I'm working on a fix

Avatar of TheBrocc
TheBrocc 6 Aug 2024

Hey, I took a look into the signals and I can see how they’re all kind of jumbled up like you said. If you have discord reach me out. Mickymike24

Avatar of Admiral Leviathan
Admiral Leviathan 7 Aug 2024

I'm not sure what you mean, like you've looked at the RCAP scripts themselves or how the signals are used on the route? And I'm very sorry but I really don't like giving my discord out to people

Avatar of TheBrocc
TheBrocc 11 Aug 2024

I looked at how it was used in the route. RCAP Scripting isn't the best for getting exactly what you're looking for (Or any other signal model). And ok, understandable

Avatar of Schnauzahpowahz
Schnauzahpowahz 12 Aug 2024

Hey Leviathan, Brocc is legit - hes done numerous map/route upgrades and enhancements. They know their stuff! Hope y'all can work together touching the sigs up

Avatar of bali2516
bali2516 6 Aug 2024

This route is too cool. The Carrizo Gorge line is a route I dreamed of having in the game and its awesome to have something that resembles it so closely

Avatar of hamza
hamza 7 Aug 2024

wow this route is so beautiful. thanks alot for the efforts and sharing.
cant wait for more extensions

Avatar of bali2516
bali2516 11 Aug 2024

Are mileposts going to be part of a future update? Its really the only major thing I felt was missing. I ended up having to place them down myself

Avatar of Admiral Leviathan
Admiral Leviathan 11 Aug 2024

Yeah. I'm waiting until more of the mainline is finished (which will be a while). I'd like the final route to be about 60 miles, so mileposts at Anza would start at around 15 and count up going west

Avatar of bali2516
bali2516 12 Aug 2024

Sounds good

Avatar of roak
roak 19 Aug 2024

Outstanding route that shows your effort and attention to detail. This is a must have.

Avatar of AmericanSteam
AmericanSteam 21 Aug 2024

Short video of Intermodal rolling through Sunrise.
https://youtu.be/N46DDEePWsQ

Avatar of Miltos P
Miltos P 19 Sept 2024

Absolutely must-have route. Looks like the link for the animated oil pumper is dead though, file is no longer there.

Avatar of JAH
JAH 1 Oct 2024

Thank you for this beautiful route!

Avatar of MrMeepzMax
MrMeepzMax 5 Oct 2024

Where'd ya find that great dome car in that livery?

Avatar of Miltos P
Miltos P 10 Oct 2024

Thank you for the update! Just a small suggestion, would it be possible to update the location names to make things easier for scenario builders? At the moment you get Pacific Surfliner location names when starting to build a scenario.

Avatar of Central Mercury
Central Mercury 14 Feb 2025

would it be alright if i made a few edits to the route? no, i don't mean anything major, i just want to add a few steam facilities at the Perdido museum, and maybe place a station or two on the line from Perdido to plasterville

Avatar of Admiral Leviathan
Admiral Leviathan 17 Feb 2025

Private edits are fine but please don't share them here or elsewhere

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