Cornhill and Kelso railway V2

  • by blob
  • 6 upvotes
  • Downloaded 1,040 times

Cornhill and Kelso railway V2

The Cornhill and Kelso railway were to railway branches in Northumberland. Both railways were build by the NER in the 19th century and were closed in the 1960s. This second version includes the roughly 14 mile route from Coldstream to Wooler, the roughly 15 mile route from Coldstream to Tweedmouth, The Tweedmouth yard and harbour branch

Please read the included manual before downloading and installing the route.

Requirements

Steam
● Weardale & Teesdale network route add-on from steam
● Woodhead Electric railway in blue route add-on from steam

Steam Sounds Supreme
● Stainmore, Shap & Eden valley route from steam sounds supreme with at least the following dependencies:
○ RSDLfoliage pack
○ APstationpack

Armstrong Powerhouse
● Vegetation enhancement pack

Golden Age Developments
● Pre-WWII Asset Pack available at Golden Age Developments

Vulcan Productions
● VP track pack available at Vulcan Productions.
● VP grass pack version 4 available at Vulcan Productions.

Highly recommended
● Sky & Weather enhancement pack by Armstrong Powerhouse
● Cloud enhancement pack by Armstrong Powerhouse

Installation Instructions

Unpack the files in the ZIP file and copy and paste them in your railworks directory.

Tags: british lner steam

Files

Cornhill and Kelso V2.7z 88 MB · Added 4 Mar 2025 · Downloaded 160× Manual. Cornhill and Kelso V2.pdf 96 MB · Added 4 Mar 2025 · Downloaded 138×

Previously uploaded files have been downloaded 742 times before being withdrawn.

Comments

Avatar of Dunworkin2
Dunworkin2 31 Oct 2024

This is a stunning piece of work. However, I cannot justify paying £30 for a required route that i'd never use. I got the Weardale and Woodhead routes for a couple of pounds each but sorry, it's a no from me. :(

Avatar of blob
blob 3 Nov 2024

I understand. The Stainmore route is on sale right now if you are interested. This route uses it as a template. I personally think the stainmore route is one of most enjøyable routes.

Avatar of Dunworkin2
Dunworkin2 5 Nov 2024

Not really a fan of Kettle routes, TBH. I don't mind a few as AI Rail tours in scenarios but I usually end up grinding to a halt if I attempt to drive one!

Avatar of cyclone.gu
cyclone.gu 21 Mar 2025

I think the bigger concern is that the template is from a route that, for all intents and purposes, itself no longer works in TSC. Unless this has changed of late (I know signals were removed, though this would break scenarios requiring them), it makes the use of that route's template look like a poor decision. That said, I have already bought the route before things broke and can always try to download an older build of TSC to play the actual route itself, so there is that option. I am sure the problems with that route have nothing to do with yours. =)

Avatar of blob
blob 21 Mar 2025

Personally i dont have any problems with the Stainmore route. There is a problem with the dwarf signals from that route (the fix of the SSS site removes these) but scenarios run fine on my PC. The Cornhill and Kelso route doesnt use the signals from stainmore so this isnt a problem.

I started working on this route before the problems with the signal existed. That said stainmore has quite some NER assets, a lot of unique ground textures and assets. The route is still worth it in my opinion.

Avatar of _backalley
_backalley 25 Nov 2024

Well, I did purchase WH Blue and AP Veg just for this route and have not regretted it a bit! The C&K is superb, easily in the top tier of routes free or pay. WH and AP veg will surely be used in other routes, especially steam era. That's just the way it is in TSC. Longtime steam-era fan, hope you will continue development of C&K. Many Thanks!

Avatar of blob
blob 26 Nov 2024

Thanks for your kind words, really appreciate it. Slowly building towards Tweedmouth at the moment.

Avatar of Tractive_effort_trains

Just downloaded this route and it really is great. The scenery is nice and detailed and it really looks the part. Great work Profile picture of blob blob . I can see you've done a lot of research into the route to make it accurate. The one thing I'd like to point out is that maybe the signalling isn't correct. This might be a good source if it's something you'd want to look into, has the signalling diagrams for the stations on the line https://www.s-r-s.org.uk/html/lnerdiagrams.htm . (Obviously EXACTLY the same isn't always possible in TSC due to the types of signals available and how they operate, as well as what you're trying to create - for example some tracks for some passing loops on the line appear to only be accessible in one direction according to the diagrams, but maybe you'd prefer bidirectional)

Avatar of Tractive_effort_trains

Not saying you should be changing it though, what you've done already is great and I can imagine it took a lot time and work

Avatar of blob
blob 12 Jan 2025

Thanks for your comment, your kind words and the link to the site with the signalling diagrams. The routes signaling isnt 100%. This is partially because the signalling changed in different periods, trainsim lacks som signalling types, but mostly because i chose not to (for the first release). Currently working on Tweedmouth and might change (mostly ad) some signalling on the current route after that. Again thanks for your comment, really appreciate it.

Avatar of BG Simulation
BG Simulation 5 Mar 2025

Absolutely stunning route, its great to see you progressing with this!

Avatar of blob
blob 6 Mar 2025

Thanks for your comment. Appreciate it.

Avatar of 2C
2C 12 Mar 2025

A really wonderful route, made with such attention to detail. Did I read somewhere you live aboard and have never been to this line, which makes this work more amazing if I am right!!

Avatar of blob
blob 12 Mar 2025

Thanks for your comment. Much appreciated. I dont live in the UK and get all information from books and online soures. You can find them in the manual if you are interested.

Avatar of Tractive_effort_trains

Do you know how to add the new version of the route and get it to replace the old version? I've copied the contents and assets, but the route still doesn't extent behond coldstream.

Avatar of cyclone.gu
cyclone.gu 21 Mar 2025

It seems to use the same scenario folder based on the two separate version downloads I have. The major thing to do is put the new Assets folder in as it adds Clutter, Commercial, Decals, Farm, Lofts, and Sheds. Once that's done, head to Content/Routes/e339cb22-4bc0-409e-b8fa-0c4ba6626dc0/Scenarios and back up any scenarios that did not come with the route (yours or others), then DELETE the e339cb22-4bc0-409e-b8fa-0c4ba6626dc0 folder. Drag the new one from the v2 archive into place, restore any scenarios to try out on the new version (you can edit them as needed), and you're good to go I believe!

Avatar of blob
blob 21 Mar 2025

If it doesnt work, then the first thing i would do after unpacking al the filles and overwriting everyting:

  1. clearing the cache in the settings menu of the game. And try again
  2. If this doesnt work i would delete the blueprint.pak file in the Assets/blob/cornhill and Kelso folder and as Cyclone descibed, delete the route folder that can be found at Contens/routes and is called e339cb22-4bc0-409e-b8fa-0c4ba6626dc0.
  3. copy the route folder (from the download) in the content/routes directory again.
  4. start TS and try again

Please let me know if this worked.

Avatar of august1929
august1929 6 days ago

Superb route - lovely atmosphere and excellent modelling throughout. Thank you so much.

Rod

Avatar of blob
blob 5 days ago

Thanks for your comment. Much appreciated.

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About this mod

Created
25 Oct 2024
Updated
4 Mar 2025
Game
Train Simulator Classic
Type of content
Route