40 ft container patch for GTrax and ABStudios well cars. Thats about it :)
Includes 26 liveries, 83 varients (56 stacked, 27 singles).
enjoy.
Credits
GTrax - Well Cars
ABStudios - Well Cars
Requirements
ABStudios Freight Car Pack - https://airbournestudios4.wixsite.com/abstudios-rw/freight-car-pack-1
Articulated Stacks - http://railworksamerica.com/index.php/download-library/rolling-stock-repaints?view=document&id=1862:articulated-double-stacks-final&catid=19:rolling-stock-repaints
G Trax Double Stacks - http://railworksamerica.com/index.php/download-library/rolling-stock-repaints?view=document&id=127:g-trax-double-stack-cars&catid=19:rolling-stock-repaints
Sherman Hill (for sounds) - https://store.steampowered.com/app/208286/Train_Simulator_Sherman_Hill_Route_AddOn/
Recommended:
https://railworksamerica.com/index.php/download-library/sounds-enhancements?view=document&id=2470:krellnut-s-u-s-freight-car-sounds-2015&catid=25:sounds
Installation Instructions
No copying Geos needed.
Unzip the zip file and drag the "Assets" folder to your Railworks directory.
Tags: container intermodal
Files
40ft Container Patch.zip 37 MB · Added 22 Jan 2022 · Downloaded 1,605×Comments
So, what will these cars w/ containers show up under, in the scenario editor?
They show up the same as the originals, just with "PC" and "Single PC" at the end of the name :).
hello I' m new here i am having a problem with the containers after i put them on a train a save my train on a run when i return to running my train the containers are goneand i have to lose my current progress and start over what do i need to do to keep your containers on so i don't have to resart my run???
are they showing up as another colour or not showing at all?
they only show up after i go into the editor after start up and check the C70015 box
You need to have "Containers" under "C70015" enabled for it to work :)
is there a way to permanently have the box checked so we don't have to always go into the editor
You can go in the route editor and check the box for this. But it is not advisable. Having too many assets checked can after a while can cause loading and crash issues. Adding it only to a common scenario is best.
Is it possible to use these without Sherman Hill?
yes, it wouldn't have sounds though.
not true as long as the sounds are enabled on the route to be used
I mean, couldn't I just change the proxy file to use some other sounds like Krellnut's?
Hi I would like to make some suggestions for this mod
1.can we get it so we can have a 45 foot container on top of a 40 foot container?
2.can we get a 40 foot container on top of 2 20 foot containers?
3.could we get the fallowing container skins?
1.ABF
2.R&L
3.YRL
4.E
5.Bison
Hi,
1: maybe. I'm hoping to improve this pack but no guarantees,
2: that's planned,
3: not at the moment.
Not sure if it's just me but the 48ft Huskies' couplers are now invisible. I have your containers product enabled in the editor too.
EDIT: Just realized I used the latest RW3 version of the 48 Husky which includes a BNSF repaint, is that maybe where the issue lies?
EDIT 2: Did some .bin editing, got it working in the end lol. Any chance these could be compatible with Searchlight's defect detectors?
Not at the moment.
olá porque os vagoes de 40 os conteineres não estão aparecendo
os conteineres de 40 pés não aparecem só os vagões
os conteineres não aparecem aqui
Hi, where is this occurring?
no editor de trem quick drive, quando colocamos,os vagoes triarticulados os conteineres de 40 não aparecem
Hey, do you have Discord? I gotta script question
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About this mod
- Created
- 22 Jan 2022
- Updated
- 22 Jan 2022
- Game
- Train Simulator Classic
- Type of content
- Patch
im having issues with the couplers... textures load fine but when i go to add power the power doesnt get added like it wont connect and vise versa with the wellcars trying to connect with the power
i have all requirements
update it seems like the coupler on the model doesnt work with modern engines that i like to run forsay the ES44
the power connects but once i play the game it instantly derails
I haven't touched the couplers, the articulated cars must be coupled in a particular formation. A and B units must be at the end, otherwise you can't couple anything else to them (same as irl).
A-C-B for 3 Unit formation
A-D-C-E-B for 5 Unit formation