This small mod increases the sensitivity for the Power Brake Controller on the 1972 Tube Stock from DTG for players using keyboard controls. By default, using the keyboard shortcut for moving the PBC on the 1972 Tube Stock moves the control very slowly making it feel much heavier than it actually would be and meaning it can take a while for the desired setting to be reached.
Two files are supplied, one for the Bakerloo Line version and one for the more recently released West Coast Mainline, both files change the sensitivity value from 0.25 to 0.5, meaning the power brake controler will move at twice the normal speed when the keyboard shortcuts are used, other versions with different values may follow if requested.
A comprehensive list of changes can be found below:
- Increases the Sensitvity Value for the Power Brake Controller to make it more responsive to player controls
- Twice the original speed
- More versions to come if requested
Requirements

Required for West Coast Mainline Version

Required for Bakerloo Line Version
Installation Instructions
Download the .pak file of your choice and move it into TSW's DLC directory, this is usually located here: "C:\Program Files (x86)\Steam\steamapps\common\Train Sim World X\WindowsNoEditor\TS2Prototype\Content\DLC"
Additional Comments
Patch Notes
- December 2024:
- Aran-BKL-72TS-PBC-Sensitivity-Increase-2.0x-v1.0.pak - Initial Release
- Aran-EMK-72TS-PBC-Sensitivity-Increase-2.0x-v1.0.pak - Initial Release
Tags: 1972-stock bakerloo-line sensitivity-fix west-coast-mainline-south
Files
Aran-BKL-72TS-PBC-Sensitivity-Increase-2.0x-v1.0.pak 139 KB · Added 1 Dec 2024 · Downloaded 612×Bakerloo Line Version
West Coast Mainline South Version
Comments
This is a nice mod but TSW crashes the 1st time you need to relaunch TSW right after so i temp uninstalled this mod
Noted, thanks, not sure why this is happening but I'll do some investigating. Can you confirm whether you have any other mods installed?
I have got LowLevelFatalError [File:Unknown] [Line: 3194] Could not find SuperStruct ReceivePostInitializeComponents to create ReceivePostInitializeComponents (I only have automatic announcements and eventually WCML/S EP as mod)
Ah, Auto Announcements might be a good shout actually. Would you be able to uninstall that and tell me if you still get a crash?
I am getting a crash with either or both of the mods installed, just some testing, I remember installing another Tube Stock mod a while ago, need to hunt it down and see if it's causing a conflict. This is the error me6ssage I get. I will try doing more testing as soon as I can
LoginId:8ad98184457a5d8e2fba6da353153443
EpicAccountId:
LowLevelFatalError [File:Unknown] [Line: 3194] Could not find SuperStruct ReceivePostInitializeComponents to create ReceivePostInitializeComponents
TrainSimWorld
TrainSimWorld
Multiple"TrainSimWorld" sniped
kernel32
ntdll
:edit:
I also have this one installed, BKLtunneltexture.pak not sure if it could cause a conflict.
Strange, all working fine my end, can you confirm if the crash still occours if you remove all your mods except for this one? I suspect it's a conflicting mod somewhere
I try testing again, should keep an eye on any one type of mod, many are lighting, foliage, and sounds, I have ROB S
The mod 'BR Mainline Class31\4' has been updated and the Class 101 Light Leak Patch.
my daughter I just did a quick search, I may have found "A" cause. I inadvertently installed Bakerloo Line Enhancement Pack 4.26 https://www.trainsimcommunity.com/mods/c3-train-sim-world/c19-patches/i1460-bakerloo-line-enhancement-pack-426 Here is the Riddle Batman, the game is running fine with it installed, and it's still marked and labeled as Train Sim World 2: Steam version (UE4 4.26) as soon as I can get my time "not joking" on the PC, I will do some testing.
The Above statement does not hold true, I have to do more testing, and I am getting some very odd results with which mod is conflicting with which. One thing is for sure the "Aran-BKL-72TS-PBC-Sensitivity-Increase-2.0x-v1.0.pak" is crashing the game but it's almost like it is conflicting many different mods like sound, rain, wind, and weathering, and US headlight mods. And with 349 mods to look through, it will take time, but the two mods alone, are not crashing the game.
¯_(ツ)_/¯
Best way to test mod conflicts is by going half by half. Remove half of the mods and see if it crashes, if it does take half again of that. If it doesn't, continue with the other half. Fast and easy way to check a large amount of mods.
I do understand, I did try doing it in large batches, and I ended up removing all mods, I then slowly added them in two and four at a time, and when or if the game crashed, I pulled the ones I reinstalled one at a time and isolated them by putting them in "ModManagerDeactivatedMods" all was going okay till I got down to the last 70 mods when it started crashing again, at that point I packed it in, and what I posted above. It could be, maybe, that the one mod is conflicting with several mods?
I don't give up easily, but this will have to wait, while I appreciate the modding community, This game is actually easier to mod than FO3 or FO4 where you have to deal with compatibility patch mods and script extenders just to get mods working as well as two or more mods working nicely. And many of those mods change the look and feel of the game, just look at "Fallout London" which changes the game very much.
But when "A" game needs this much help from the modding community, just to make "real-world trains" look, feel, and simply work as they should, not to completely change the game world, just make it work properly, there is something really wrong here.
can you do it on harlem line m3a / m7a ?
A mod for that should already exist somewhere on this site I believe, I remember installing one
yes but it has been deleted / withdraw during website upgrade
Oh yeah, TripleJ took his mods down at some point. No promises but I'll look into remaking those mods myself.
thank you
How am I only finding out about this now, a few days before getting the TBC for it 😭
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About this mod
- Created
- 1 Dec 2024
- Updated
- 1 Dec 2024
- Game
- Train Sim World
- Type of content
- Patch
- Train Sim World Content
- Bakerloo Line, West Coast Main Line: London Euston - Milton Keynes
This is absolutely great! if you could get the same treatment done with the acceleration then that would be fab!
Not sure what you mean?
Acceleration is a bit slow in the game, in parallel, it should just be a tad quicker to get up to 30mph.
that can't be changed that easily.
Yeah that's a Simugraph issue which we can't easily edit unfortunately.