This mod upgrades the Time of Day plugin on most North American routes, enabling the new sky box system. Keep in mind that some routes may have visual bugs, headlights that are too dim and night time running that is pitch black.
Main Pak (TOD_NA_Upgrade)
TOR:
- Added TODv4
SFJ:
- Added TODv4
SPG:
- Added TODv4
- Fixed Lighting issues
HSC:
- Added TODv4
CCB:
- Added TODv4
CRR:
- Added TODv4
MTA Pak (LIRR_HAR_Upgrade)
LIRR:
- Added TODv4
HAR:
- Added TODv4
Release history
Update 11.18.22: Added support for Cane Creek Branch, Sand Patch Grade and Sherman Hill. Also updated the supported build number.
Update 11.23.22: Added support for Harlem Line and split both Harlem and Long Island Railroad off into their own pack until I can find a solution for the underground sections being too dark.
Update 2.21.23: Removed BPE and SMH from the compatible versions as they are now offically on TOD4. Also updated the supported build number.
Update 9.18.24: Added support for TSW5.
Update 12.12.24: Fixed CRR support. (I still don't really know why it was broken, but it works now!)
Requirements
At least one of the DLCs mentioned on this page is required for this mod to be functional.
Installation Instructions
Older Releases
TSW3:
Simply place the .pak file in C:\Program Files (x86)\Steam\steamapps\common\Train Sim World 3\WindowsNoEditor\TS2Prototype\Content\DLC (note: not verified to work on anything other than the Steam release of TSW3)
TSW4:
Simply place the .pak file in C:\Program Files (x86)\Steam\steamapps\common\Train Sim World 4\WindowsNoEditor\TS2Prototype\Content\DLC (note: not verified to work on anything other than the Steam release of TSW4)
TSW5:
Simply place the .pak file in C:\Program Files (x86)\Steam\steamapps\common\Train Sim World 5\WindowsNoEditor\TS2Prototype\Content\DLC (note: not verified to work on anything other than the Steam release of TSW5)
Files
!TSWMod_Spacey_TOD_LIRR_HAR_Upgrade.pak 949 KB · Added 13 Dec 2024 · Downloaded 826×Enables the TOD4 upgrade on LIRR and HAR as the tunnel sections can be a bit dark.
Update 11.23.22: Added support for Harlem Line and split both Harlem and Long Island Railroad off into their own pack until I can find a solution for the underground sections being too dark.
Main pack containing: CCB, CRR, HSC, SPG, SFJ and OSD.
Update 12.12.24: Fixed CRR support.
Previously uploaded files have been downloaded 3,856 times before being withdrawn.
Comments
looks great on HSC,only downside is the left MFD screens are broken (ptc one is fine)
I can't seem to find anything broken with the displays on either the GP38-2 or ES44AC on HSC. What locomotive and service did you run?
Yes, the info boards do not work with this mod installed. Hopefully it's fixed.
its awesome on LIRR, it truely draws me back to playing it more.
However at nearly all the stations when it becomes nighttime , it looks like a blackout happened, and its like theres 0 light emmision at all, its wayy too dark, even in the tunnels!
There a way that this mod can increase the stations lighting to accustom the new skybox and lighting all in one?
I can't fix the issue with tunnels sadly. To fix the issue I would need to fully rebake the lighting on the route which I am not set-up to do atm.
please make this mod works on Sherman Hill
Just got that working today. I'll be getting that version up asap!
Can you make this work on sand patch grade? It needs better lighting. I would get it if SPG was included
Early on in testing, I had Sand Patch working with the new TOD4 system. Sadly it was facing an issue that would have the lighting be super bugged out and so for the final version, I elected to just not include it, rather than send out something that visually breaks the route. I'll go back and retry it and see if I can get it working, but at this point in time, it's more of a technical limitation.
Update: after looking into it, I found out what the issue was. I managed to get it patched! I'll get the new file with support for Sand Patch up soon.
Good job !
hi! I'm just want to report when using this mod, the colored signal aspect didn't lit up. i tried it in Sand Patch Grade. thanks.
All the signal lights work on Sand Patch from my testing. What service did you run to experience that and also do you have any other mods installed that might affect SPG?
The 09:33 Intermodal Service. I have AC4400CW Engine Sound mod and SPG Enhancement Pack mod installed. It could be a mod conflict isn't it?
After looking into it, the SPG Enhancement Pack seems to be causing the issue with the signals. After installing the mod all the signals are still a bit visible but are very dim and almost unreadable.
Has anyone here experience any crashes or problem when this mod is activated in game, so far? I really would like this mod to work, but afraid that it will cause crash and problem to other route as well, also can this mods be use with other mods as well?
What route is causing a crash, also which other mods do you have installed? I haven't had any crashes happen but recent game updates might have caused some issues.
I just recently put your mods into the directory and run a route and seem that it kills all the lighting in the station. All of the station lights went completely dark, including in the terminal as well. Can you please look into this and try to get a fix for it soon, thank you
I had this mod installed for some time and did not encounter any crashes on the routes I played. Even the one from trainsimcz that is for all routes, no crashes. It is best if you remove any other lighting mods in case it causes conflict.
There are many things the modder is unable to fix since it is dtg's responsibility to do the rest of the lighting work which they most likely aren't going to do. They have to rebake the lighting, change every single lighting value so all the lights can end up working. So while this mod improves the lighting, you will get many issues such as signals not being lit, pis not working, underground sections being really dark, really dark nights, lights not working, etc. But the modder is unable to fix all of it since the modder does not have access to all the tools dtg uses.
I've been looking into fixing the lighting in stations and tunnel sections. So far no dice. I've changed the intensity values for stations before but they seem to be controlled by something else in the files which I've yet to find. I'm hoping that in the near future I can remerge the packs with a fix to all station/tunnel lighting sections. For now, I recommend only using this mod during the day, if you can look past some of the baking issues of course.
will you update mod after update of SMH and SFJ?
I'll be updating the pack to remove any official TOD4 routes on the 21st (SMH and BPE). I'll also verify that all other routes are still functional.
I can't see any mention of it but this mod seems to break Boston Sprinter.
Whichever service you choose and with whichever train you choose you get a constant red signal at your starting point at whichever station you start at.
As soon as this mod is removed Boston Sprinter behaves normally again.
That's very interesting as BPE has no files edited in ether pak. I also have never experienced this personally. Please double check that you have the most recent version of the mod. If you still are experiencing this issue, tell me your full mod list, any engine.ini tweaks and installed content.
Hi. Yes I can confirm it was due to not having the latest version of the mod installed. As soon as I installed the latest version Boston Sprinter started working normally with all signals operating normally again.
I'm relatively new to this site but I can also confirm the "...TOD_NA.." mod does cause the Boston Sprinter not to run right. Constanct red signals on all the routes.
As I said in another comment, this mod makes no changes to any BPE content. Please double check you have the latest version. I downloaded the version of the mod that I uploaded to the site and after installing it on two of my computers I was unable to replecate this issue. If after verifying that you have the latest version installed and still run into the red light issue, please list any other mods you have installed, and engine.ini tweaks you may have and what content you have mounted to the game.
Delete the old version of this mod and re-download it from here. Worked for me. They're the same names but the one you have may be outdated. I originally had the same problem but it was fixed with new version.
I notice the station lights and street lights are out during the night.
This isn't something I can fix and was noted in the mod discription.
I am looking to add your mod to my game, but I'm guessing that it will not play nice with the TOD mod just released by Aran https://www.trainsimcommunity.com/mods/c3-train-sim-world/c19-patches/i3450-modified-time-of-day-system-for-us-routes
The mod you linked adjusts the lighting used by TOD V3, this mod updates the TOD to V4. They're not compatible.
Very good and understood, I thank you for getting back to me and appreciate it.
I was thinking maybe both mods along with the other, that idea went off the rails.
this resulted in new york penn station having all textures removed
I can't replicate this error. Ensure you're running the latest version and that you have no conflicting mods installed.
Will this work in TSW4?
I've never tested it in TSW4 so I'm not sure. You're free to try it but I can not currently provide support for it if it doesn't work.
Just tried this mod on Harlem in TSW3. It seems to darken it up a bit, especially shadows, but the old style clouds and colors remain. Is that wrong? Thanks!
I’m using Jetwash’s lighting engine.ini mod. Could this cause a conflict?
I highly doubt an engine.ini change could break this mod. If you have no other mods installed, it's possible an update to that DLC broke compatibility with this mod. I don't have time currently to look into it sadly, but from your experience have any other routes had this issue when using this mod?
Harlem is the only route that I have that would use this, so there’s no way of testing others. I just reinstalled the game, so maybe I’ll try it again. Thanks!
This is a great mod however on the Sand Patch Grade route the rivers are too bright. Any advice?
Without properly porting Sand Patch Grade to TODv4, no. This mod messes up a few major parts of routes, and while I've tried my best to change the colors on routes to fit with the new system, I can only do so much. I hope you can enjoy the mod still.
Nice one although it doesn't seem to work on Clinchfield anymore.
I spent a few days tracking down what was causing a lighting issue with HSC, SPG, and Peninsula Corridor and found that the LIRR_HAR mod was also causing an issue in a few other locations. It turns out the updates DTG pushed out were causing this mod to brake. I took a few screenshots, but I lost the one image showing LIRR_HAR installed. I took every mod out and installed each one of these, one at a time, to make sure before posting here.
HSC, SPG and LIRR-HAR
!TSW3Mod_Space_TOD_NA_Upgrade.pak
!TSW3Mod_Space_TOD_LIRR_HAR_Upgrade.pak
https://pasteboard.co/5emdLqLikTv1.jpg
https://pasteboard.co/eS3WVaR1v691.png
https://pasteboard.co/Ng9115ICODaF.jpg
From what I have seen and heard many other mods were affected.
LIRR and HAR are both listed as having dark tunnels which is not fixable by me. These were like this before the mod was uploaded and not after. The SPG screenshot you took doesn't seem to have any issues.
I do appreciate the reply, and I do understand there are some things modders just can fix, this post was an FYI and just maybe something changed. The SPG screenshot was taken while the Scenario Q249 was loaded, and the only mod loaded was !TSW3Mod_Space_TOD_NA_Upgrade.pak and all lights are off, when the mod was removed all the lights were on, and the same thing happened on HSC. I also deleted any ini file that could have had any effect on the game.
I have several mods you created installed and working well, something DTG changed in their updates caused a fair amount of issues and breaking mods, even some scenarios they broke which are not mod-related at all. I would be willing to redo the test and record every step if that would be of assistance.
Will this mod work for TSW5, or does it need an update? Thank you!
This mod works the same as it did on TSW4.
will this work on tsw5?
I noticed with this mod active, CJP has glitching issues in the Barstow Yard. When I deactivate it the glitching goes away. Only other mods I have is GodMod and graphics improvement https://www.trainsimcommunity.com/mods/c3-train-sim-world/c105-ini-tweaks/i3889-tsw-5-lighting-visual-quality-enhancement-v101 that. Also have https://www.trainsimcommunity.com/mods/c3-train-sim-world/c19-patches/i4090-tsw45-train-lighting-lod-fixes-v27 but only for AVL.
Can you please be more descriptive with your issue to see if I can recreate it? This mod doesn't change anything on CJP and I haven't seen any issues relating to it so it shouldn't be this mod.
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About this mod
- Created
- 27 Sept 2022
- Updated
- 13 Dec 2024
- Game
- Train Sim World
- Type of content
- Patch
- Train Sim World compatibility
- Train Sim World 3, Train Sim World 4, Train Sim World 5
- Train Sim World Content
- Canadian National Oakville Subdivision: Hamilton - Oakville, Cane Creek: Thompson - Potash, Clinchfield Railroad: Elkhorn - Dante, Harlem Line: Grand Central Terminal - North White Plains, Horseshoe Curve: Altoona - Johnstown & South Fork, Long Island Rail Road: New York - Hicksville, Peninsula Corridor: San Francisco - San Jose, Sand Patch Grade
Nice to see the new sky box and lighting do its magic on these routes, good job!
also small bug: the departure boards don't show text
Thank you. I didn't notice the departure boards were broken, after looking into it they seem to still be working but just way too dim under the new lighting system (you can check by loading a route at night and shining your flashlight on them). I don't currently think I can fix the display boards sadly, though I would love to get them functional again if possible!
Personally i'm fine with the departure screens not working since they're hopelessly inaccurate, though it would be nice if we could select individual routes for this mod (say have Oakville on the new system, but keep LIRR on the old, or something like that)
Also, would you consider joining the TSC discord? I think some of the modders on there would be interested in this.