A pack that contains all my camera mods in a single mod, TSW 4/5 only.
Aim is to have a realistic driver's viewpoint. Some other small fixes like light adjustments are included too.
Known Issues
Only one minor issue: The scenario "Down The Line" on Great Western Expressway will not remove the driver NPC from the driver's seat as you take over - it is rooted in the way the scenario is set up. This NPC is placed in a non-standard way in this very old scenario, and it seems it is tied to fixed coordinates. If you want to play this one, disable the mod.
Changelog
Update v1.73 (2025-04-10)
Compatibility update following DTG patches
Update v1.72 (2025-03-13)
Compatibility fix to include today's DTG patches in the RVV files.
Update v1.71 (2025-02-27)
Compatibility fix to include today's DTG patches in the RVV files.
Update v1.7 (2025-02-19)
A lot of patches by DTG required the mod to be almost rebuilt completely from scratch. Now it's back again, all affected blueprints have been updated.
added
Mittenwaldbahn ÖBB 1020: Lowered cam position for better view through the wipers, removed custom FOVs (<>90) because I do not like a changed FOV because it's not happening in real life and because the wide FOV gets reset in TSW as soon as you use the zoom function. Use GodMode to set your preferred FOV.
all Class 66s have their top light cone removed to be playable in fog. Markers don't cast a searchlight, they're just there to be seen.
Update v1.68 (2024-12-17)
Compatibility, updated Class 158 SR and EMK Class 350 to reflect changes in today's DTG patch. If you wonder why the yellow panto switch stays lit or the GSMR is displaying the wrong headcodes, that's something that DTG broke themselves on the 350.
I will keep this mod updated but personally have given up on that trainwreck called TSW. I'm fully back on Train Sim Classic and SimRail, where a few months ago I posted the suggestion for adjustable cams and they've now implemented that, even saving your preset per loco.
Don't expect any further additions to this mod, as said I'll update if needed but won't spend any more cash on TSW.
Update v1.67 (2024-12-10)
Compatibility update following DTG's patch
Update v1.66 (2024-11-30)
added
- Preston-Carlisle Class 87: moved a bit forward, and made the original view the laidback view. Remember you can adjust seat height yourself in the 87.
- Preston-Carlisle Class47: same as all other 47, raised the viewpoint
Update v1.65 (2024-10-28)
Compatibility update for TSW build 341 (a second patch from DTG arrived addressing Antelope Valley)
Update v1.64 (2024-10-28)
Compatibility update for TSW build 339
Update v1.63 (2024-10-15)
Compatibility update for TSW build 319 (large DTG patch affecting many files - mod should be fully compatible again)
Update v1.62 (2024-09-26)
Compatibility update for TSW build 292 (DTG patched BRO, EMK, FTF)
Update v1.61 (2024-09-18)
Again, DTG pushed out a patch which requires the updated data to be included in the mod. (Fulda stock related). They're keeping me on my toes. (TSW5 version of course, the TSW4 pak will not receive any updates)
Update v1.60 (2024-09-17)
Compatibility fix due to today's DTG update, files affected: FTF 114 and 146
Update v1.59 (2024-09-15)
Separate .pak for TSW5
added
- WCML South: Class 350 (minor adjustments, a bit lower and forward)
- Frankfurt-Fulda: BR 146, 114, Vectron (DB & Flixtrain), Dosto
- San Bernardino: MP36, F125 and Rotem Cars
Update v1.58 (2024-08-15)
Compatibility update for yesterday's DTG suspension upgrade. Some RVV files have been changed, these have been updated accordingly in the mod to guarantee full compatibility.
Update v1.57 (2024-08-08)
added
- TSG BR 101 Expert: moved a little to the right to center perspective on the MFA/MFD which also keeps the brake gauge in field of view (same as in my NRM 101 fix)
Update v1.56 (2024-08-05)
Compatibility update based on today's DTG fixes
removed
- TSG BR 218, as the raised driver cam is now official
Update v1.55 (2024-07-24)
fixed a typo in the 465's Z axis, a decimal point was omitted resulting in your head being too far in the back
added
- ScotRail Class 158
Update v1.54 (2024-07-23)
Compatibility update for today's DTG patch affecting numerous DLC, mod is based on the new files for full compatibility
(updated F125, Rotem, RR323, 385, 314, 380, 158, MP36 and SD70ACe)
Update v1.53 (2024-07-12)
added
- ScotRail Class 380: camera lowered and moved a bit forward, freedom of rotation restored to standard full horizontal head turn
- NS and UP Heritage packs (SD70ACe and ES44AC)
Update v1.52 (2024-07-09)
DTG US Core & Cathcart Circle compatibility update.
Update v1.51 (2024-07-08)
added
- TSG DB BR 218: raised position to give a better track view and to make the sunglare panels effective. Care was taken that the door selector switch is not obstructed by the throttle weel.
changed
- Class 323 and 158: for those preferring the default camera view, I've made it optional. Switch to the old cams by pressing RightArrow. Additionally, I raised the 323 cam further to reflect the real position better, which now gives optimal view through the wiper field.
Update v1.50 (2024-06-25)
Full compatibility update for DTG's UK and DE core updates, all files revisited and replaced with current versions. Hence the version jump as many DLC were affected. This should only need another update in case DTG push out another fix.
Update v1.46 (2024-06-24)
Compatibility update for the PBD Class 801 "Azuma" which could have prevented DTG updates to take effect when using the mod
Update v1.45 (2024-06-24)
Compatibility update for BRO BR425, as DTG patched the lights and the mod became incompatible.
Update v1.44 (2024-05-14)
Compatibility update for today's official Rivet Games patches.
To stay compatible, the Classes 150 (WCL) and 385 (EDN)'s files have been updated as well as the RABe 523 (Luzern - Sursee)
Update v1.43 (2024-05-07)
Compatibility update for today's official MML patch
EMT Class 158: corrected Secondman Camera (was too low)
Update v1.42 (2024-04-24)
SBN Taurus: fixed the Engine Room lights intensity
Update v1.41 (2024-04-22)
fixed the too dark reading and clipboard light in the SBN Taurus
Update v1.40 (2024-04-22)
added
- Semmeringbahn ÖBB 1116: Slightly lowered and centered (same as the BR 182)
- Semmeringbahn ÖBB 4024: Slightly lowered (as in Vorarlberg and Salzburg)
Update v1.39 (2024-04-17)
Niddertalbahn BR 628: placed the camera more to the right and a bit up to reflect the real driver's viewpoint. The speedo is in the horizontal center of view as well as the SiFa pedal. It's just the seat is not correctly placed in the model file.
Update v1.38 (2024-04-11)
Compatibility update for the Spring Core Update - affected files have been updated in the mod and adjustments reapplied to ensure full compatibility
Update v1.37 (2024-02-29)
applied camfixes to Salzburg - Rosenheim's BR 185, 766 and ÖBB 4024 (not the BR 111 which is fine by my standards)
Update v1.36 (2024-02-26)
Compatibility update for today's GWE patch by DTG
added
- Maintalbahn BR 363: applied cab cam fix
- SPG CSX GP38-2 YN2: thanks to KitKat for making me aware this was missing - so I have also reenabled the YN2 livery and applied cam and gauge fixes (you don't need KitKat's mod if you are using mine)
- Flying Scotsman: moved a bit forward for better view onto the track
Update v1.35 (2024-02-09)
Compatibility fix for the DTG Winter Core Update Pt2
Update v1.34 (2024-02-01)
Compatibility fix for the new WSR Update (Classes 33, 47 and 52)
Update v1.33 (2024-01-15)
Compatibility update due to changes in today's official patch for Edinburgh-Glasgow
added
- DB BR 112 / 143: more realistic lower camera position
- Class 483 (Isle of Wight): changed the panel view to a secondary driver cam, more to the left and lower to allow keeping an eye on the speedo for HUDless playing
Update v1.32 (2023-12-15)
complete overhaul of the BRO425 lights:
- High Beams light cone and distance changed to more realistic appearance
- removed top light cone, as it's only a marker and distracting in foggy conditions, having you look right through the cone
- thanks for input from a DB employee!
Update v1.31 (2023-12-11)
COMPATIBILITY UPDATE DUE TO DTG WINTER CORE PATCH PT1
Update based on DTG's changed files. Note old versions can now show strange effects, so be sure to download the fully compatible update.
Update v1.30 (2023-12-06)
fixed the lights on the BRO BR425: overbright light casting taillights fixed, reduced intensity and cone angle/rotation of Marker lights. Still full intensity using High Beams.
Update v1.29 (2023-12-02)
added
- Clinchfield Railroad F7: moved camera forward to avoid the whistle chord obstructing the speedo view
- Clinchfield Railroad SD40: adjusted cam, moved back to be consistent with other SD/GPs.
- Cajon Pass F7: as CRR F7
Update v1.28 (2023-11-27)
Compatibility update to reflect todays DTG patch (affected Niddertalbahn, Dresden-Chemnitz and Preston-Blackpool)
According RVV files updated
Update v1.27 (2023-11-21)
Compatibility update to reflect today's DTG patch (affected Edinburgh-Glasgow)
- tweaked BR 103 camera
Update v1.26 (2023-11-21)
added
- Class 313 (ECW): raised camera
- BR 628 (NID): small adjustments, camera was a bit off centered
- Class 101 (TVL, GWE, NTP): raised camera
Update v1.25 (2023-11-16)
added
- Amfleet Cab Car: by user request, lowered the camera for better visibility
- adapted raised camera to the new Blackpool Class 47
- MP36: moved a little closer to the controls, also giving better view through the window especially in rainy conditions
Update v1.24 (2023-11-13)
Compatibility update based on DTG's official Vorarlberg patch
Update v1.23 (2023-11-10)
added
- Class 47: raised position, better rain visibility
- RABe 523 (Luzern-Sursee): moved a little closer to the controls
- TGV Duplex: lowered position, default is much too high
Update v1.22 (2023-11-07)
added
- ALP-46 and ACS-64, both were are little off by default
- ScotRail Class 385: moved forward to realistic position (and improved view through the window - but remember there's a trackside CCTV monitor you can use)
tweaked
- GWE Class 166: raised driver's view (much higher in real life) and fixed secondmans's cameras.
Update v1.21 (2023-11-01)
added
- GWE and MML HST (Class 43): adjustable camera height, move by using left / right arrow keys.
Reason is DTG's new raised camera position which is not wanted by everyone, so I thought I'd give you the choice to toggle between the two :)
Update v1.20 (2023-10-31)
- small bugfix, when updating the files I made a typo in the KWG ICE1 camera (12 instead of 21), having you sit back too far. Sorry :)
Update v1.19 (2023-10-31)
- due to DTG having rolled back their update, reintroduced the AssetRegistry workaround for the mod to load correctly
Update v1.18 (2023-10-31)
added
- ALP-46: lowered position
- GP9RM (Oakville): raised position
- Class 52 Western: raised position
- Class 314 (Cathcart): raised position
- DB BR 187: lowered position
- Glossop 323: same view as BCC 323 mod
- WSR Class 33: small adjustments (moved back a little)
- ALV F125: moved a bit forward
changed
- removed AssetRegistry.bin workaround, mod should work on TSW3 too now (though not tested)
- all files updated based on today's official DLC patches
Update v1.17 (2023-10-23)
added
- BR Class 40: although adjustable, the view didn't go high enough for my taste. Raised it a little.
- GWE Class 166: raised for better view through the wiper in rain
- DB BR 612: raised a little
- DB BR 101: view was off-centered horizontally (too far left), adjusted.
Update v1.16 (2023-10-20)
added
- West Cornwall Class 150: moved forward for better window view
- Midland Mainline Class 158: moved forward for better view
- BRO BR 425: raised viewpoint
removed the MML Class 43 HST cab camera as I wasn't happy with the raised view, reverted to default
Update v1.15 (2023-10-19)
added
- DB ICE 3(M): lowered the viewpoint (Köln-Aachen, Kassel-Würzburg, München-Augsburg)
changed
- slight adjustments to the BR 193 Vectron
Update v1.14 (2023-10-16)
added
- Dispolok BR 182 (slightly lowered camera)
changed
- BCC Class 323: small improvements, slightly raised position for better rain visibility, also adjusted the misplaced secondman cameras
Update v1.12 (2023-10-13)
added
- DB Talent 2 (BR 442 / 1442): Nahverkehr Dresden, Kassel-Würzburg, Köln-Aachen and Rapid Transit
- DB BR 425 (Hauptstrecke Rhein-Ruhr): raised camera and moved back
Update v1.11 (2023-10-12)
added
- Vorarlberg BR 185.2
Update v1.1 (2023-10-12)
added
- Railpool Vectron: moved back a little
- all TRAXX cabs (185, 146), correctly centered, moved back and slightly lowered the camera (if I forgot a loco, I'll add it later. There's so much of them :) )
- all Doppelstock cabs: moved forward and down a little for better view
- SEH Class 465: lowered cam and fixed secondman's cam also
- Boston Sprinter CTC3 cabcar: raised camera and added a secondary camera which has the Signalling Display in your view (this replaces the fuse box camera, you'll need to get out of your seat like IRL ;) )
- missing DB BR363s according to RSN camera fix
Update v1.04 (2023-10-08)
added
- Cajon Pass ES44C4: Lowered view for better view through the wipers
Update v1.03 (2023-10-07)
added
- LU 1938 Stock: raised driver's view and added secondary wide FOV camera (in exchange for the Auxiliary Panel view), raised headout cameras and dimmed the permanent cab light
Update v1.02 (2023-10-07)
- improved the HSC NS ES44AC headlights which were illuminating the cab nose. Boosted intensity for a good track view at night now.
Update v1.01 (2023-10-05)
added
- Horseshoe Curve: GP38-2 (additionally fixed the nuclear cablight and the right cablight lamp not illuminating) and ES44AC (moved back a little)
- Oakville Subdivision: GP38-2
- Peterborough - Doncaster: Class 801 (slightly lowered viewpoint)
- Sand Patch Grade: SD40 (New Journeys expansion)
- Cajon Pass: SD70ACe (small corrections)
- Ruhr Sieg Nord: BR 363 (much better visibility in rain now)
Initial release
- Sand Patch Grade: GP38-2 (featuring JetWash's gauge lights fix)
- Schnellfahrstrecke Kassel - Würzburg: BR 401 (ICE 1)
- Birmingham Cross City: Class 323
- Bremen - Oldenburg: BR 110
- Linke Rheinstrecke Mainz - Koblenz: BR 103 and BR 110
- Metrolink Antelope Valley: Rotem Cab Car
Installation Instructions
Drop the according pak into your
Steam\steamapps\common\Train Sim World 4/5\WindowsNoEditor\TS2Prototype\Content\DLC
folder.
Files
tmSpikeesCabCamFixesTSW4.pak 8 MB · Added 14 Aug 2024 · Downloaded 1,913× tmSpikeesCabCamFixesTSW5.pak 10 MB · Added 14 days ago · Downloaded 1,049×Previously uploaded files have been downloaded 25,096 times before being withdrawn.
Comments
Awesome mod, any plans to do the ES44c4 from Cajon? The camera sits high and the wipers are small, so when it rains you cant really see infront of you as the wipers dont clear that much.
I'm on it.
There you go. :)
your the best!
Have you made the es44 in horseshoe cab view higher? if not I think the view needs to be higher as it seems too low. thanks
No, if you raise it you'll have a bad visibility in rain or snow. I've actually moved it back a little, but the position is still a bit higher than in my modded Cajon Pass ES44C4. Normally the driver sits about in the middle of the side windows.
It's probably the high control stand and the towered displays in HSC's ES44 that leads to the impression you're too low.
That makes sense. Thanks for the info
Embrace the 13 :) And thank you for making these mods for us all to enjoy and have a better gaming experience.
Haha, was just making sure nothing goes wrong there.
Thanks for appreciating!
Y'all are very welcome, I Fear Not The 13, it's been in my life and my family's life for many years. As well as here again after checking the updates here, just this one mod showed me three updates, with a total of 16 and after clicking each one, I ended up with :)
More updates to go through.
I couldn't add an image to ya reply.
:) Next update is in the pipeline, adding the Class 150 and 158.
I think it will become a bit more quiet then, got all cameras that annoyed me adjusted now.
I Look forward to it, do you have the 187? some tried to give a few touch-ups, but it still looks like ya are sitting on the desk, that is if it can be changed. I tried searching for any that may have given it a once over. https://www.trainsimcommunity.com/search?query=br+187
Nope don't have that one as it is apparently not worth the money.
If it's on sale I might get it for the layers, and certainly include it here if I don't like the default cam.
Yeah, I saw and heard that sometime after getting it. all is good though, figured I would ask.
It will be included in the upcoming patch, got it for €7 in a bundle.
Good job !
Thanks!
is the ICE 3 viewpoint based on the enhancement pack by Nagiphaaa or a bit different? and if I understood it right, if I rename this to be sorted above the enhancement pack, the ICE 3 from KWG will then use the viewport of your mod instead of the EP because it uses that first?
I don't know that EP, all my cameras are based on the latest TSW4 default files, and my own preferences. (Lots of editing, starting the game, closing again, editing, starting the game... :D )
You'll have to try renaming the files yourself, maybe put a "!" in front of the filename of my mod and see if it supersedes your other mod then.
yeah already did that and it worked fine but thanks still. :)
Update for compatibility with today's TSW core and DLC update is in the works, please standby
Mod should then work with TSW3 too, though I cannot test that at the moment.
DTG rolled back their update. Mod still requires a workaround that prevents it from being used on TSW3.
This mod is now fully up to date with the latest DLC patches from DTG. If you are using an older version of the mod, the updated Vectron might not work correctly. Always use the latest version of my mod :)
please share instructions on how to change the location of the cameras in the cockpit
Join the TSC Discord - I won't do a tutorial here :)
idk why u keep updating this every few days its starting to get to the point of having to get rid of this mod because of it i feel its not worth using
"idk"? See the changelog. Adding new stuff, staying compatible with DTG's updates.
You don't have to use the mod if updates annoy you for whatever reason.
Btw, next update is coming to stay compatible with the latest DTG Vorarlberg update ;)
yeah not for me sorry as a modder for ATS & ETS2 i dont do every 2 days updates
It's your choice. All you need to do is overwrite the pak, but if that's too much feel free to delete it.
I'm also modding ETS2 (just for my own use though).
Ironically just because modders don't update their mods the Steam forums are full of bug reports that are due to outdated or badly maintained mods. :)
The rotem camera rework was really needed, i was so tired of looking down to setup the cab. Many thanks!
You're welcome.
By request, I've also adjusted the Amfleet Cab Car, will come in the next update. (And the new Blackpool 47)
Great mod!
Can you also do it for the Ge4/4 Rhb?
You can adjust the seat height as you like already on the Ge4/4. :)
When I have T menu with instructions, zooming works too, can you disable that as in Vanilla game?
Btw, nice mod!
No, not possible. That's core game code. And what you are describing has nothing to do with my mod.
But without that mod when "T" menu is toggled zooming camera is disabled. So it must be your mod thing.
Nope. That's the effect of GodMode's Zoomier Zoom, not my mod. :)
Excellent pack, you'de made the ICE1 usable now! Well done for the improvments to all the locos. Is there a way for some trains to not have the adjustments, the 323 and 158 i liked the prevouis cab view. Thanks!
Not really, unless removing the mod temporarily. (or just renaming it by changing the .pak suffix to something else like .bak or .inactive. Or use the Mod Manager available here.
Why do you want those extremely laid back cameras back, making the window view too narrow, instead looking at the whole cab?
The point of the mod is to have a view like you were actually the driver, and the default 323 and 158 don't give me the impression as I feel I can't reach the controls.
If someone doesn't like a particular cabview, that's nothing I can address other than telling you to disable the mod when playing a certain route - as the mod contains 90 cabviews I do not want to upload and maintain each one separately.
Another update was necessary, as I just received a Steam update affecting Edinburgh Glasgow and the 385. Mod updated to v1.27 to reflect the changes.
I found a problem with the 385, windows are almost white and can't see the exterior.
Are you using other mods? The issue you are describing cannot be caused by my mod, as I'm not editing materials, only coordinates.
I tried removing all mods except this and godmode, also removed all ini settings but when this mod is active, the Class 385 has white windows. All the other cabs looks great.
I cannot reproduce what you are describing.
Maybe redownload the mod and try again.
Was it possible to find a way to make it compatible with https://www.trainsimcommunity.com/mods/c3-train-sim-world/c19-patches/i4045-reduction-of-the-intensity-of-bro-br-425-red-lights?
I am currently working on my own 425 fix to include here. In addition to the tail lights, I will dim the marker lights too.
Edit: Done, v1.30 uploaded includes the 425 light fixes.
Seems like I still got the nuclear tail light after using v1.30 with no other mods included, any clue what I should look at to figure out the issue?
Me the same it doenst work!
Then you have selected the Hauptstrecke Rhein-Ruhr 425. I have not changed that one, as it is a ToDv3 vehicle.
BRO is using ToDv4 which uses completely different light emissive values.
Can't be done for both, it's just due to the switchover to a new lighting system with TSW3. They had copied the Rhein-Ruhr 425 to BRO without adapting the lights, which I did.
So make sure you are using the BRO425 on TSW3/4 routes. I've double checked - it works.
Eh no! Thats not the case.... You now writing that I am talking about the 425 from Rhein Ruhr, but that is not the case! It's really about the BRO version
Same as Xander, I used the BOG one that only run on BOG
I don't know. Probably another mod you are using is interfering with mine.
I'm testing with no other mod but this one only (still have custom .ini)
Todays winter core patch needs the mod to be updated, hang in there. Will go out tonight.
v1.30 is what we needed for the recent BRO 425 headlight fix mod which probably had a compatibility issue with this. even though I don't own BRO I miiiight buy it at some point, and a TOD4 425 would come in handy anyways (idk why though lmao the TOD3 one works well enough) but thanks!
will the BRO 425 light overhaul also be available for the NRM 425?
Not needed. NRM 425 runs on pre TSW3 routes, so no action needed.
BRO 425 was a special case as it's a TOD3 vehicle on a TOD4 upgraded route.
But, never say never ;)
And the top marker cone is irrelevant on NRM, as there is no volumetric fog for old routes.
Hello, dear Spikee1975! I really want to draw your attention to the fact that when the light in the locomotive cabin is turned on, when viewed from an external camera, it looks completely unreal! The cabin windows are usually too transparent, the interior lighting or the cabin textures themselves are too bright, and the camera's appearance looks unnatural! Is there any way to fix this? This is bad taste or incompetence due to the lack of an artist in DTG, but they will never fix it, so many locomotives have this bug with lights and cabin windows.
Which loco are you talking about?
Also, might be worth checking out other modders (JetWash has fixed the saloon lights on the 700 for example).
I mean, most of the locomotives in the game. There is 1 locomotive with good glasses Cajon Pass BNSF SD 40-2 look at what kind of glass it has and what the interior looks like from an external camera through the glass and what transparency there is and compare it with all the other locomotives in the game and you will understand what I'm talking about. Thanks for your attention!
While tracking down a mod or mods that would cause TSW4 to hang in a forever loading loop when trying to load several different scenarios, actually there were three so far, Two Vest mods for CSX and NS DLCs. As well as a sound mod for the class 155 working with the mod author it was worked out, I understand this may be TMI, but as I was putting the mods back in one at a time load the gammee and test & so on. I then ran across the issue as you see in the images, this only happens when CabCamFix mod is installed, and this only has happened with the class 166, when doing the "Down The Line" Scenario and when choosing either of the services on Platform 8 Slough & Platform 10 Reading and Platform 14 Hayes & Harlington doesn't have an NPC in the seat, this not an issue.
I un-installed every mod from the game and started all over again and I only have "CabCamFix" installed, I did not un-install the ini mod, I never heard of an ini mod that would have this kind of an effect on the game. Up til now I never had any issues with the CabCamFix, this is very odd. I tried to make the images smaller but still be able to see what is happening. And I will remove them to keep the thread cleaner looking if that is what you wish.
I've seen exactly the same thing and haven't got as far as testing it mod free, but I suspect it's yet ANOTHER bug with the game. The NPC isn't disappearing when you sit in the seat and I'd be very surprised if a mod that simply altered camera co-ordinates could prevent that happening. It only happens in this one scenario and if you look in the external view there are two characters in the seat. It maybe that this mod has unmasked a bug that is hitherto unseen because the player has always blocked out the NPC. It’s a PITA but all I can suggest is remove the mod to play this scenario and put it back in for everything else.
The scenario is playable :) But I would not be surprised if it's not another Game Bug, nevertheless, I figured Let you both know what is happening as I see it. And yes it's not that much of a hassle to remove the mod to do one or two scenarios.
I just noticed that I neglected to mention that the choose from the list that pops up was screen-capped from TSW3 as this doesn't show up in TSW4. Thanks for getting back to me. But it is kind of funny when ya think about it, no sense in crying :) Oh yeah If y'all want me to remove the images let me know.
This is entirely Spikee’s mod, I’m just an interloper. Did you say it works ok when the mod is uninstalled? Maybe Spikee could take a look at it.
With the mod removed, No Eye & Tongue :) took a few screencaps.
Things happen, it's the life of modding, as for the second man I will have a look-see and grab a few screencaps, let me know if I should take the images down to keep the thread clean. This was not the game being buggy then?
I was going to do a scenario like the two-faced guy :), I wanted to ask you first because I don't want to do ya wrong, would rather promote the mod and I would have a disclaimer saying all was fixed and show it. Merry Christmas.
testing... hold on...
I have checked my mod and my initial suspicion was not true, I don't see any error.
When do you see the two faced guy? Service on P8?
OK, he's on P10. Wait.
That's weird. Using my mod, the driver stays in the seat and you're on top of him. Without it, he disappears as soon as you take a seat. (Secondman has nothing to do with it, it's a driver)
I'll need some time. Because the 166 is set up a little different. The camera coordinates are not relative to the seat, but to the loco centre. This must have something to do with it.
If it only affects this scenario, I'm gonna leave it as it is. If I can take over any service on foot, then it's not worth the effort.
I'm not sure how this old scenario is scripted. But it seems the way the NPC is removed is different than normal...
If I take over any service, it works. It is just this one scenario that works in a different way.
But I will see on which coordinate it depends, maybe changing the X a little will resolve this
Nothing I can do here
The driver change in this scenario is somehow depending on the coordinates, if I change the camera just by 0.1 it's not working. This one is pretty weird... the NPC is not placed in the vehicle like a normal NPC, it seems he is tied to fixed coordinates that are related to the driver CAM not the SEAT. As these coordinates have changed, he is non-existent for the game and doesn't get removed. So the bug is in the design of that one scenario. (which is one of the oldest TSW scenarios.)
I won't remove the 166 from the mod just because of this one scenario, so I'll leave it at that.
I hear ya, and it's no biggie, I didn't expect you to go through all this, sometimes it's just not worth it, and hear ya and can understand. The mod can be deactivated when doing either of those scenarios on Platforms 8 and 10 and I just did some of a timetable service with a 323 and took over from the AI NPC with no issues at all. There is something that is just off with the 166 and "Down The Line Scenario" The pop choice of routes to take does not show in TSW4 & Yet in TSW3 it does most times the is. I appreciate what you have done and the time you took to make this mod, not to mention troubleshoot it now. Heck, you have done more than you need to with this one, and if I could tip all y'all modders I would, I can live with it as is.
The introductory scenario on GWE was also broken for years, not recognising you taking a seat. It seems they are set up differently.
So it would seem, and TSW4 is just helping to bring the issues to light even more so on this one, that is a shame I kinda like the 166, the way it sounds and rides. so much more could have been done with it. Who knows if they released the source code like a few others have, well then maybe. Wish I could have stayed with modding but life had its way and those days are way beyond me now. That is why I try to give back what I can in my own way.
You're a good spirited nice chap Dre.
Thank you, I do appreciate your kind thoughts, and I try my best to be.
is it possible for you to lower the caab view for the mbta cab car? it's way too high up when compared to real life.
You mean the CTC-3? I've worked on this already, I think it has good view. If I lower it, you can't see the cab-signalling displays...
anyways irl atleast from what i see, most drivers seem to stand so yeah its more realistic
were to install this mod on the TSW4 from gamepass?
I don't have that, so I don't know. I'm using the Steam version.
ouch
On the gamepass version, each DLC has its own folder. By default it should be in C:\XboxGames. For e.g., I have mine here: C:\XboxGames\Metrolink Antelope Valley Line\Content\TS2Prototype\Content\DLC.
Nuwanda, does the mod work with the Gamepass version?
the West Somerset Railway update breaks the class 33 (window view is bad now )probably other trains on that route too did not check the rest
New update is just being uploaded :) (WSR Class 33, 47 and 52 affected)
cool :)
Hey I dunno if this mod already does this but can I get a driver POV cam while an AI is driving the train?
Not possible. Sit in the secondman's seat :)
If convenient, can you provide version v1.29 again?
It runs well on my TSW3, at least working on CRR SD40
The latest v1.37 version will cause issues with my game, such as CSX GP38-2/UP SD70ACe/UP SD40-2, which will disappear after entering the game
If you don't understand what I'm saying, feel free to ask me anytime, because my native language is not English
Hi YamadaRyo,
the mod is based on the TSW4 files, so it's not intended for use with TSW3.
Making it TSW3 compatible would require me to reinstall TSW3 with all DLC, extract all the needed files and basically redo the mod from scratch.
Sorry to say but I'm not interested in supporting TSW3 any more. It's double the trouble.
I'm on the discord so I can reach out if preferred, but I was wondering if this effected, or on request, might be able to include, the Underground '72 stock? It'd be nice if the speedo was within the default field of view.
That would only require you to look down a bit, no change of camera position. I'll not make changes to the default rotation, you're always looking straight forward.
Hello, yours new version of mode is crasing the game. Until update which is 2hours old it didn't crash.
I have tested it succesfully on my end. There is nothing in it that could cause a crash, no idea why it crashes for you. When does it happen exactly?
By the way, I just made another update which fixes the too weak reading lights in the Semmeringbahn Taurus. :)
Oh, I will try that new one. It crashes on startup, without your mod nothing. Afterall, I will check new version.
Now it is okay :D Thanks!
Glad it's sorted, enjoy!
Hey, is it possible to fix the engine room lights on the SBN 1116 like you did with the clipboard light?
would be nice :)
Your wish is my command...
v1.42 available with fixed Engine Room lights :)
Thank you! :)
Please can you check the Class 800 Azuma? They have changed also for the UK stuff for a few weeks ago! Thanks :)
No one complained yet - what's wrong with it? (I don't play TSW myself anymore)
Edit: Thanks for the heads up, the RVV has changed. Will update asap :) These huge updates are a pain. So much to check for.
Thanks! :)
since you can now add unfoldable spoiler fields in mod descriptions, I just wanna recommend that you could throw the changelog in there so we don't have to scroll that far to get to the download ;)
Good idea! Done.
looks much better, thanks :)
Indeed.
Note there will be another big update coming - I have only updated what I found in DTG's patch notes to presumably affect the RailVehicleViews which I altered.
I cannot rely on their patch notes to be complete, so I am basically redoing the mod based on all updated paks, which will take some time as this mod is now almost 100-in-1 mods.
Before I am finished, if you experience something strange, remove the mod and test again and please report if it's my mod that caused the effect. Thank you, should be finished updating the all updated mod on the weekend, which will then be 100% compatible. It might be already - but I must extract and compare the files from all paks again to make sure so I can sleep at night :)
Full compatibility patch is out - I've extracted all paks that were affected by the UK and DE updates, and updated the files accordingly. Should only need another update when DTG decides to release patches again.
Have you thought of doing the class 08 shunter, took a few screenshots and cobbled them together.
https://pasteboard.co/hVIYdPPwikfx.jpg
Nope.
Okay, thank you for getting back to me.
A word on the Bremen-Oldenburg Br 425:
In the latest patch, DTG destroyed the possibility to tune the marker lights by removing the spotlight sources completely. By doing so, they destroyed my fix which was carefully tuned. Now, the top marker is the only illuminating light source unless you turn on high beams.
It is now impossible to give the 425 realistic lighting by modding the values. Instead of applying my fix they pretty much ruined the thing due to their incompetence.
Many thanks for this Spikee.
Much appreciated, glad I can help make the game a little better.
Spikee, is this mod incompatible with any other mods? The past couple versions haven't been working for me, including the latest version
This can never be guaranteed, as everyone can put out a mod that modifies the same files as mine. You can change its priority by putting an exclamation mark in front of its filename though.
Everyone is using a different set of mods, so I cannot check against every other mod out there daily. In the end, it's my mod based on the vanilla TSW4 and not others, so all I can gurantee is that it works fine with TSW4.
Thanks man, really grateful that somebody in the community is making QoL changes the game desperately needs.
Thanks for appreciating!
Does this still have the 465 camera patch? I don't see a difference when using the mod.
Yes it does. Sounds like you have another mod interfering, that's not in my hands.
I took out all other mods and it looks the same. I'm not sure if something is just wrong with my game.
how can i use this mode with epic games?
Sadly I don't know. I would need a copy of the game from Epic, as I don't know how the file structure works on that version. I know that won't help, but for the full experience I can only recommend buying from Steam, as all mods are working on there.
Great stuff, thanks! One of the absolutely necessary mods.
Thanks! It was born out of frustration and deciding not to be depending on DTG and waiting for them to address feedback :)
I have proglem with class 385, windows are white and i cant see the exterior. I tried deactivating other mods except this one and i found out it causes proglem to the window
That is not caused by my mod, unless you have a very old version. In that case, redownload it.
Hi with the latest tsw update the mod breaks the LZB "B" indicator in the BR 101 Expert.
I have just finished updating the mod with the newest data - check back in a minute :)
It does work again. Thanks :)
The mod doesnt seem to work for me
its in this folder/path: B:\SteamLibrary\steamapps\common\Train Sim World 5\WindowsNoEditor\TS2Prototype\Content\DLC
but i dont see any changes camera angels or improved lighting
pls help!
Can you add camera updates for the new MBTA route?
I do not have the route and do not plan on getting it unless in a deep sale.
Hi, Class87 of WCML is planned ?
Done.
Thank you for update
Can't get the mod to work atm, I removed all my other mods and it still didn't work.
Look who appears to be back. What about the MKN rolling stock, though?
Only added Mittenwaldbahn to my library. No MKN. Quality only :P
well then, good enough I made the fixes myself then :P
Great that you're finally back, Piet!
Thanks, Spikee
Thank you very much for your update.
Thanks all for appreciating :)
Once again, quickly and efficiently done, it's becoming a habit. Good luck with all the ongoing projects with other modders, which gives the TSC community more and more interest and, in turn, gives it more and more credibility!!!
Good luck to everyone with your projects, and see you soon to comment on some of them...
Once again, quickly and efficiently done, it's becoming a habit. Good luck with all the ongoing projects with other modders, which gives the TSC community more and more interest and, in turn, gives it more and more credibility!!!
Good luck to everyone with your projects, and see you soon to comment on some of them...
Sincerely, to all, tof
Really happy to have you back! Deeply appreciate your time you took to update this essential mod for us! :)
Thanks for the new update Spikee1957 !
Do you plan on supporting the MKN BR425?
Not really. I do not play the game any more, even Mittenwaldbahn got me bored after two runs. Maybe if that route comes with a HumbleBundle I might get it, but it doesn't appeal to me honestly. I prefer the creative freedom and choice of things to do in Train Simulator Classic still.
I think Myron has that 425 adjusted.
Understandable :P
YOU CAN MOVE CABCAM 406 BACKWARDS. AS IN 411
AS IN THE SCREENSHOT. PLEES
Mod will not change. For my taste, the view through the window gets poor else (and I think your head will move into the headrest). Adjust FOV using GodMode or spam DTG with a feature request to adjust seat position like in SimRail or ETS2.
I change that, and someone else will complain to revert the changes.
thank you for your attention
Thank you Spikee.
I'm not really familair with discord, can you give a hint where to find the manual?
greetz from The Netherlands
I think the view point of the BR766/67 should be waaaay more back. It's really hard to navigate in the cab in my opinion
Some users said on Discord they experienced game crashes when having your mod installed, Piet. Foobian said it is due to the Vectron update coming with the core update today at 10th of April 2025, which no longer works with your RVV.
Can confirm that uninstalling this mod made my game no longer crash
Same for me...
Yeah i can confirm this! UE crash is happening.
I am currently extracting the bunch of updated paks and updating the mod... standby :)
Thanks!
It's working again.
Thanks for the update, it's much appreciated!
Really appreciated! Thanks and cheers!
Thanks for the update!
Y'all are welcome :)
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About this mod
- Created
- 4 Oct 2023
- Updated
- 14 days ago
- Game
- Train Sim World
- Type of content
- Patch
- Train Sim World compatibility
- Train Sim World 4, Train Sim World 5
The BR 110 is finally playable in rain and snow :) Thank you for this mod.
Thanks :) The Brake key is hidden behind the E-brake handle, but that's a price I'm willing to pay, just move the brake handle a little to reach it :D
Yes, excellent compromise. You can also activate it while standing, so no gameplay concerns.
Exactly :)