Welcome!
Please note that this is a resource intensive EP, and combined with the very busy timetable will require a PC with higher specs than normal DTG DLC.
Update notes (13th Update)
Update 13: 04 March 25
Small update to prevent the Class 377/7 from subbing 378s on the Mildmay DLC
Update 12: 12 Feb 25
Class 350 EP and Class 350104 Eurovision Updated to fix a DTG bug with a collision volume in the first class area of the TC car preventing player from walking down aisle
Update 11: 11 Feb 25
Class 350 EP and Class 350104 Eurovision Updated.:
- Fixed positions of internal passenger information screens
- Fixed the DTG head/tail lamp logic bug:
- Lights will default to tail lamps on rather than being completely off if the reverser is off.
- Tail lamps go off when reverser is moved from off to another position, or when the unit detects being coupled from that end of the train.
Update 10: 31 Dec 24
- Further improvements to the night lighting and additions of a few areas that had been overlooked. What's changed? It was noticed after the release of the last update that during very heavy rain or in thick fog some lights were creating an orb-like effect. That has now all but been eliminated by reducing the brightness of the lights and adjusting the position of the worst offenders, this also had the happy by-product of making the lighting look much better in general. A few more rogue spotlights have been nerfed and replaced with the new lighting type. The new crane at Watford Junction has been lit as per the rest of the route and some street lamps that were duplicated by the DTG update near Wembley Yard (causing performance drops) are now gone for good. General tidy up and improvements
- Addition of further clutter and foliage on the DC lines between Wealdstone Junction and Wembley Central
- Fixes and improvements to the custom station signage materials
- Maxwell the cat has been added to the route, being no more specific with his position than 'somewhere north of Leighton Buzzard'
Happy New Year!
Update 9: 19 Dec 24:
- Significant changes (probably in the region of 60-70% has been changed) to the environmental night lighting on the route using custom lights developed for the WCMLOS mod. As a result the lights look significantly better whilst improving performance at the same time
- In addition to the change in technique, many extra areas have been lit which these different types of lights allow. It also allows the embellishment of existing lighting
- Wembley Central altered to fit the DTG update
- Some changes to Harrow & Wealdstone and the lighting on the custom models has been fixed to fit with the DTG update. Performance at this station seems to be vastly improved.
- Minor scenery alterations and some additions of foliage and clutter in a couple of areas
- Alterations to the Class 390 headlight mod that is included in the pack
- Class 710 lighting mod has also been re-done from scratch as it had stopped working. Now working as intended
- Inclusion of the Class 801 lighting mod which has also been done again from scratch and significantly improved. This affects the 805 as it is a child of the 801, hence its inclusion. Includes improvements to the headlights to stop them clipping the body of the train (you will no longer see the stark V shape cast by the headlights) as well as casting light further ahead of the train, changes to the cab light to make it much less bright, changes to the notepad light to make it less bright and more realistic, changes to the passenger saloon lighting to make it more realistic
- Fixed a couple of minor scenery issues caused by the DTG update
- Poppy removed from the 72 stock
- London Overground sign materials adjusted to make them more matte and less glossy looking
- Unfortunately DTG’s update has broken the light baking at Euston again on the track at the station approach. Nothing can be done to fix this, it’s a DTG one sadly
Update 8: 11 Dec 24:
Added GBRf class 66
- Both older and semi-circular liveries, weathering and snow mask
- 5 with 3d nameplates
Update 7: 10 Dec 24:
Route Updates:
- Brought into line with DTG Liam's official update to remove any duplication of scenery (lights, 710 stop boards etc)
Improved trains:
New Measurement Train Updated:
- Top light now works in conjunction with headlamps
- Fixed materials and weathering
- Fixed LODs on marker lights and cameras
Class 350 Updated:
- Added branding to saloon display screens
- Fixed materials and snow mask on 350104 Eurovision
Class 377/7 Updated:
- Re-textured the First Class seat cloths
- Tweaks to livery decals
- Fixed an bug where the custom cab numbers didn't move with the middle door
- Optimisations to materials
Class 805 Updated:
- Fixed numbers
- Fixed materials and snow mask
Update 6: 18 Nov 24:
- Added stop block lights to London Euston and Harrow Turnback Sidings
- Added a lot of further graffiti and clutter along the DC portion of the route to better create the feel of North London, including many more custom made graffiti decals
- Also added further ‘grime’ to buildings and bridges where the default route has pristine clean brick
- Added the poppy to the front of the 72Stock as per real world for the timetable date at the end of October 2024
- Next update will be a compatibility update when DTG launch their own WCMLS improvements
Update 5: 5 Nov 24:
- Added Rail Driver support to all supplied trains
- Added significant amount of custom created (from freeware sources) graffiti. This is included and no further DLC is required
- Refined foliage in several places across the DC line
- Added some extra clutter in a few places
- Added textures from previous EP’s for container stacks, HGV’s, grit bins and commercial bins
- Tweaked a couple of environmental light positions
- Adjusted Billboards to reduce the same one appearing multiple times
- Renamed and sorted trains in menus
- Corrected the red anti-collision lights on the cranes as they rotate every time DTG update the route
Class 377/7:
- Customised models to remove the GX luggage racks and replaced them with sideways-facing seats
- Fixed the coach side numbering so it is 100% accurate to the /7. Cab numbering is now correct too
- Speedometer now has the red line at 100mph instead of 110mph
- Fixed weather effects not showing correctly on the main part of the exterior
- Fixed a visual gap on the interior First Class doors and made the First Class window stickers visible on the interior
- Added red stripes to the rear doors of the PTS coach and moved the wheelchair sticker onto the doors closest to the wheelchair area, as per reality
Update 4: 29 Oct 24
- Removed Queen's Park North & South Shed lights (duplicated by DTG in patch of 28 Oct)
- Moved a few 710 stop board signs due to clipping
- Adjusted grass
- Removed container crane textures at the Euro terminal tracks (duplicated by DTG in patch of 28 Oct)
Update 3: 25 Oct 24
- Adjusted sound cues so station announcements now play correctly
- Removed numerous dioramas and fixed one so that it now animates better
- Fixed some graffiti that wasn’t displaying correctly and added a fair bit extra, particularly around the southern end of the route
- Added real world billboard to the generic one that was missed at Bletchley
- Added extra clutter to the northbound DC line platform at Wembley Central as the scenery was very bare and added foliage and trees to a very bare area in a car park about 200m past the station
- Added some more variety to the posters/billboards to prevent duplication
- 377/7 - additional new interior decals and swapped to full destination names for PIS
Update 2:
- Split EP into 3 parts, thanks to Bendix - but this will help with the Asset Registry burning through Vram upon game load, and lead to more stability and faster loading
- Corrected typo in HST registry name
- Swapped driver clothing in the class 805
Initial release: Route Enhancement Changes
- Significantly enhanced the night time scene with many many more light sources added across the route
- Night-lighting on many landmarks including Wembley Stadium, the BT Tower, Wembley Yard etc
- Significantly enhanced foliage across the entire route (in reality it almost amounts to a fresh start).
- Added light sources to non functional trackside junction light units
- Added trackside, station and yard workers and clutter
- Added custom skinned Network Rail vans across the route. These are additional assets and not a generic reskin of the van texture
- Added much more graffiti
- Added custom Class 710 stop markers
- Added custom London Underground car overrun signs
- Replaced most signage with branded LNR, Network Rail & corrected roundals & font at LO managed stations.
- Fixed light baking inside Queen's Park North and South sheds
- Hugely enhanced the disused Brent sidings with catenary and overgrowing foliage
- Retextured many assets to improve saturation and replicate real life colours
- Added brick arches to A406 bridge (situated near Stonebridge Park)
- Train-wash added at Willesden TMD
- Replaced the generic low resolution posters with real life higher resolution versions
- Significantly enhanced Class 350 with revised PIS, fully branded interior and exterior, seating moquette replaced
- Improved lights on the Class 390 Pendolino, including fixing the light disappearing when tilted. Window tints adjusted.
- Improved lights on the LU 72 stock
Initial release: Included Trains and Rolling Stock Enhancements
- Custom made Class 43 HST New Measurement Train (based on the GWE HST) with custom skin. Includes 43062 ‘John Armitt’ with custom made 3D nameplate, custom overhead headlight and custom made nose mounted track camera
- The 350 Enhancement Pack (available seperately or within this pack) with internal and external branding and PIS fixes
- Avanti West Coast Class 805 with custom skin, realistic internal and
external PIS displays, upscaled textures, custom numbering and new
interior textures - Custom reskins for standalone Class 390’s, 390119 ‘Progress’ and
390221’Opportunity’ - Custom skin for standalone Class 350, 350104 ‘Eurovision’
- Class 377/7 Build with thanks to "Charlie (Required London-Brighton route class 387)
See the pdf in the files for full details.
Known Issues
- DTG seem to have broken the PIS on AI class 350s,in the Feb 2025 patch: Any which load in outside of your initial view distance are marked out of service (LNR on PIS)
- Some elements of the EP only work with Fawx's new timetable (areas of vegetation - addon-manager issue)
- Passengers are stupid. NPCs will walk straight through the shelter at both Harrow & at Wembley because of the way the original navmesh has been set up.
- Currently part of the 390 may not darken entirely in tunnels. Will look into this for a next version
- Class 805 will be underpowered in diesel mode. Will look into this possible in the future
- Raildriver settings should not currently be altered before loading the timetable. It will crash the game if you go into advanced control settings via the main menu. Another addon-manager issue (sigh)
Requirements
Official MUST HAVE DLC requirements:
London Euston-Milton Keynes
Great Western Express for HST dependency
London-Brighton for Class 377/7 dependency
East Coast Mainline for Class 801 and Freightliner 66 dependency
Blackpool Branches - optional for a small amount of farm crops
Rail Head Treatment Train - for the included GBRf liveries (RHTT addon requires Southeastern High Speed Extended)
Requirements
1972 Mk2 Tube Stock Sound Mod
Sound for Train Sim World · by ItsYa165 · 22 Sept 2024Optional but recommended
Class 350/380 Sound Mod
Sound for Train Sim World · by ItsYa165 · 7 Oct 2024Optional but recommended
TSW5 UK Content Ballast Enhancement Pack
Patch for Train Sim World · by SprattyHeath · 18 days agoOptional but recommended
West Coast Mainline South (WCML) 2024 Timetable
Timetable for Train Sim World · by Fawx · 12 Dec 2024Installation Instructions
Unzip ALL the contents of the zip files to your TSW5 DLC folder
You DO NOT require Mastery Rewards to be activated
Additional Comments
We'd also like to say a huge thanks to Isaac Avila who's Creator Club liveries were used as a base for the celebrity liveries. This includes the AWC 805, the 350 'Eurovision' and the 390 'Progress' and 'Opportunity' liveries
Have a look on CC for his stuff under the usernames SR or TrainFan
Tags: branding enhancement-pack ep wcml wcmls
Files
NEW_WCMLS_EP-Trains.zip 335 MB · Added 4 Mar 2025 · Downloaded 1,376×Class 350 Branding and Bug Fix Pack, Class 305104 Eurovision, Avanti Class 390 Special liveries, Avanti Class 805, Southern Class 377/7, New Measurement Train (Flying Banana HST), Class 66 GBRf & Freightliner
Previously uploaded files have been downloaded 13,465 times before being withdrawn.
Comments
Great, thank you
Killed my FPS from 60 to 30 at euston :(
and…..
Standard dtg route also does that
Great job guys as always. I love it. My PC on the other hand, wants to kill itself.
Thank you so much to all involved. Truly grateful!
No worries! We hope you enjoy it, it's been a pleasure to help with it :)
Neither of those are needed now. You can still use the 377/2 weathering patch as that won't be affected
i get no branding on the LNRR tho...
Thanks Bella
this is really good! cheers
Just finishesd my 1st run, amazing work, thank you all
great job did a run in a 1972 tubecar and really enjoyed it :)
First absolute a beast of a mod! This is so bizar nice. I have noticed 1 small issue.... Why they are so many diorama figures around the line and the platforms? I have the feeling this is a little overdone but thats a small thing nothing major! Tumbs up for this amazing job :)
game crashes at boot with the part 1 and 2 main files, everything else works though...
i already have all the required content too
I get the same, I'm trying to figure out which mod I have is causing this! Going to be a long slog identifying it...
I had to remove the Southeastern High Speed EP & Edinburgh to Glasgow EP as it was conflicting
can confirm removing SEHS EP fixed it for me too
Strange! Works fine for me with SEHS EP, the file causing the problem for me was BpoolScenaryMk1 - I think it was a mod that swapped in some MK1's for MK2's on the BPO route
This mod is CRAZY GOOD!!!! Thank you makers!!!
this doesn't work on my end. Game doesn't launch
See below
The game just hangs on the loading screen for some reason.
If your system is RAM-limited, it can flood memory trying to load this insane amopunt of assets. Be patient! It may appear to hang for a very long time, 8-10 minutes, but will evfentually finish up.
game launchs fine for me and plays well so far no crashes knock on wood.
Same!!
class 350 after watfort junction gamecrash with ue4 error. without explaining about the error
weird didn't happen for me.. I followed the instructions on installs and requirements etc. sorry people are having crashes tho.
Fantastic work to all involved, expected this to be good but it feels like a different route entirely
Are there any superseded mods that need to be removed?
Should just be any branding patches and the Class 350 patch. It's all included in here.
the full branding wasnt working for me tho? i re enbled the seprarte patch and i got branding on the class 350
So this one "WCML LNR Class 350-1 Full Branding Pack with PIS improvements" should be removed as it may crash the game?
i had to re able that there was no branding for me for some reason and the class 350 1 gots its branding back so idk what going on in the mega patch.. but no crashes so far knock on wood for me
Okay, thank you for the info, good to know
yea it was weird i looked in zip file as well and didnt see anything for full branding for loco, maybe i miss somthing ? but no crashes with it on so i am stumped
As long as it's working that is what matters, and a good thing? I guess they will sort it out, then again maybe there is an issue with the branding that needs to be worked out. And you installed all the files from Zip Archive?
!TSW5_WCML_350_EP.pak
That is the file that contains the full branding for the 350, and it is contained within the zip file.
That is excellent thank you for getting back and for the clarification.
Game crashes at boot for me.
Loving the hard work you've put into this!
NMT seems to be a tad broken for me:
Missing the newly added camera and light models
I've got the same issue as well
You can try setting your game settings Advanced/Effects Quality to Max it should show - until we can work out what the LODs are playing at
I have the same
Thank you for putting in the work for this.
Just looked through the Zip file, I take all .pak files are needed to take advantage of this mod?
Yes. Remove all other WCMLS mods you may have as they will conflict. Unzip ALL the contents of the zip into your DLC folder, download both files from the TT page and place those in your DLC folder and all will be well.
okay, thank you.
Love it. Thanks for the collaboration, and for the efforts here, kudos on the output.
This is now the route we paid for. Thank you everyone involved
What an absolute MASTERPIECE!
This absolutely makes a huge difference—it feels so much better, livelier, and more up-to-date. The visuals are amazing, and I loved the new posters, by the way. I have an RTX 4080 and can consistently get a smooth 60fps, so I don't have any performance concerns. Sure, I experience a few dips at London Euston, but with everything going on there, it's to be expected.
This route is now one of my favorites! I just wish there were some freight/cargo services—it would make it perfect.
Thank you all for the great work.
You’re welcome. Thankyou.
Managed to get this beauty going now.. a beauty it is. Many thanx to everyone involved in this..
Little too much of the phony orange army at the end of platforms also not something that should be encouraged...
Plus these are never on during normal service only during possessions.
Feel free to have a go at it yourself hero. Give us all a heads up when it’s ready for release, I’m looking forward to it.
Oh dear... too many high vis people on the platforms... immediate immersion breaker... The world has ended!
This community at times really question if I should even still bother doing mods for people...
If it really bothers you that much then all I can say is don't bother installing this mod.
Honestly, unsure at the reason for the moan. You are essentially getting a free upgrade, we all do this off our own backs for the enjoyment of ya'all. Amen
I removed many of them today, but just for you I’m going to put them back in and add a few more for good measure.
Ridiculously immature responses to someone politely making a fair criticism. I have no idea why you all act like it's personal when someone critiques your work? Nobody is insulting you with this stuff, be polite :/
It's not fair criticism at all though, these are nitpicks more than anything. Again this is a free mod, not payware. It's not our job to fix broken DTG/Rivet routes.
It's fair enough if you want to give out some tips but just to call out such small issues such as there being too many high vis workers, you want to question if this person is being deliberately negative because he has nothing better to do than slate a mod that he wasn't forced to download.
Really weird that modders feel like that they can / should respond to valid feedback like this, as if just because the mod was free that feedback is invalid because you weren't paid to create it.
If you're creating a mod content to release it to the world, why wouldn't you want it to be the best it can be, and therefore accept feedback? Just such an odd attitude. Guy wasn't rude. The responses are super disproprtionate.
You're not going to improve on good feedback alone.
To make it absolutely clear here, we are not saying we don't appreciate feedback that isn't positive.
But when it comes to people blatantly just being rude because something isn't "railway practice" such as what was mentioned above we will simply not listen to it.
We cannot cater to absolutely everybody in this community, you change one thing then someone complains about it being wrong, it's an endless cycle and nobody wins.
Granted, however, somebody who I work with within the industry once said something very profound to me, "the only difference between an amazing mod and a terrible DLC is the price..."
That isn't to say this mod is "terrible DLC" - far far from it - but let's be honest, if DTG had released DLC where lights that should only be illuminated during a track posession were on, it would be more than valid feedback, and nobody would be disputing it.
Abundance of diaoramas is arguably to taste, although often less is more when it comes to static objects that over time can break immersion (you wouldn't have the same men, in the same orange hi-viz, every day of the week for the rest of your working life as a train driver, so it can be jarring after the novelty wears off, honestly) so personally I would think using them sparringly is preferable. Nobody would complain they're not there, realistically.
I would ask a similar question as to why the New Measurement Train doing the exact same diagrams in Fawx's TT when it more or less is seen in a different place nearly every single day.
It's the same with the high vis people, you just can't go into that extreme of detail of having it be different every time you boot up the map as it simply isn't possible (as far as I know at least).
All we were trying to do was liven up the stations to make them look better. Nothing more, nothing less.
Agreed, I think the middle ground of having less of them (rather than none of them) is valid feedback. It might not be actioned, but I think it's worth considering. Point being, OP wasn't especially rude in said feedback, other than being of a strong opinion, IMO.
The main difference with a timetable is that you don't have to drive at the same time of day, so you can avoid services or get some variance naturally anyway.
Even nitpicks aren't 'slating' though; I still think you're taking this kinda thing in a far too personal manner. It doesn't impact anyone when someone leaves a comment like this - they did nothing wrong. You can simply ignore it if you wish and it'd actually be a heck of a lot more polite and respectful or just simply make a response without the sarky tone?
I'm not saying I disagree that nitpicks can sometimes be a bit pointless, but that isn't the point as there simply are ways to respond to people politely without having to agree with them.
Mature communication. Learn it.
Appreciate it, I'll learn that for next time then.
Thank you for hearing me out and keep up the good work on the mod!
Now imagine if actual developers were this snappy with feedback. Imagine how much of a fuss would get kicked up then... Fife Circle, anyone?
Snappy in what way do you mean exactly?
I know Rivet do not take kindly to any feedback whatsoever, they don't seem to care either. Jasper in particular is incredibly passive agressive and the rest of the team are the same as well.
I've not heard many good things about them behind the scenes either.
being a american i love this mod with this route high vests dont bother me at dosnt break the immersion. lowkey was a nitpick tho ngl.....
Thanks all. Please stop now. We are very tired after trying to squash some really random bugs occuring last second, and you can understand it can be very time consuming doing this, at the same time as a fielding complains from people who haven't read any of the instructions, or bombard us with bugs which are a fault of the original DLC. All of this is free guys, and we're not here for adulation but to everyone - keep your expectations within reason. We don't have the full editor, things take ages to do, and add-on manager is an utter pita which makes life a lot more difficult than it should be.
Imagine complaining about a free mod.
@Bescot, dont pay the people any mind. There are 1000+ people enjoying this without complaining.
thx for all you do all & @bescot can't say it enough these mods truely make TSW more enjoyable!
amazing work as usual, However i noticed there was no passenger ai on any of the platforms when i did the 8:40 805 timetable run (so far the only one ive got to try) im not sure if its this mod causing the no passenger ai or the new timetable mod. (i have put this in both places just in case)
Neither. It’s a limitation of the game and the way it’s been set up
ok thats understandable, is there a way i could get the passengers back without removing the mod or is that the sacrifice its one or the other?
There isn't really a way to do it unfortunately, not without absolutely cooking your hardware. It's a DTG issue.
no worries. i love the work you guys do so il end up keeping the EP will just feel odd if doing a stoppping service and never picking anyon eup, thanks to dgt incompitence again. but keep up the great work.
i maybe dumb or missed somthing but is the mesurement HST a ai service or did mess up ? i dont see it on my service list?
Edit: it was mods i discovered conflicting. https://www.trainsimcommunity.com/mods/c3-train-sim-world/c19-patches/i5216-wcml-350-390-sub-mod
Awesome mod but there are some trees who doen't have shadows just beside the Bletchley station.
That wont be anything to do with our mod unfortunately, looks like an LOD issue.
alr
When loading into the game, nothing from the enhancement pack is there, it's like I don't have the mod installed
Did you extract the .zip folder?
@SprattyHeath I extracted everything from the zip folder into C:\Program Files (x86)\Steam\steamapps\common\Train Sim World 5\WindowsNoEditor\TS2Prototype\Content\DLC
amazing work as always only thing I've noticed on the network rail HST one end is GWR and other end is network rail not sure if another mod is causing problems as the seats on the mk3s are scotrail ones
That’s a mod conflict causing that
@Jetwash thought so I will check later on and see what mod is causing the issue
Even with the cab set up correctly, I'm only getting +35 points when it should be 65. Is this a bug or intended behaviour?
Stator wich cab set up ? wich service?
i usually start with
ctrl+ enter (enter from numlockkeys)
Shift+ enter (enter from numlockkeys)
that will turn on all the safeties without having to look for it in the driver cab
@stexred Oh I know all of that, which is why I'm confused - I turned everything on and set it up correctly but was still only getting +35
It was, I think, the 18:16 ex EUS-WVH. Definitely one of the 805 services, but not 1000% sure which
Are you sure it's not the one of two dtg bugs with the 80x and the way arriving early deducts points? If you use keyboard shortcuts to turn on Aws in the 80x it turns OFF TPWS., so you sometimes have to switch it on by the back wall.
Class 805 18:16 EUS-WVH tested. I got a platinum level with safety systems on.
FWIW the above is also happening with the 710
I have quite a big issue! I use the rail driver to drive my trains and it doesn't seem to be working with the class 805, is there a fix for this? Please help.
There are no plans for RD support
Oh that's a shame ):
Just amazing, thanks so much for creating this! Well done!
Great Work ! All the Best
Thank's a lot
Denis (France)
You’re welcome Denis!
When I drive into Euston with the Class 350, elements such as station signs, buttons in the driver's cab, the track bed, the paintwork and inscriptions,... become blurred, out of focus and indistinct.
Do you guys have an idea what I could do to fix this?
absolutely loving this mod. massive thanks to all involved. cant wait for the future update with freight. :)
This is what it looks like when entering Euston with the Class 350...
I don’t know but the EP isn’t installed correctly as you wouldn’t see that billboard. It looks to me that your settings are low but I’ve never seen anything like that before so can’t help you I’m afraid.
Your texture settings have to be set to ultra
that's what worked for me
Okay thanks, I‘ll try that.
@JetWash: What do you mean with the EP isn‘t installed correctly? I unzipped all pak. files from the ZIP-folder. My FPS at Euston are not good but it works.
The poster I can see on the wall is not a poster in the EP
Hi, I installed the mod and noticed after a certain time all the AI passengers disappear from the stations.
Yes, this is the game. There are many many more services than the default timetable so you hit the limit of passengers across the route. You can increase that limit but it will ruin performance at Euston. QED. For DTG to fix.
I had the bug in the amount of passengers even without the new Timetable. When I added this mod, I also had the bug in the original timetable.
Yes, as I said it is the game and nothing to do with the EP. There is nothing in the EP that touches passengers or could in anyway affect them.
Small issue in where the added 3D details on NMT HST don't work and only loads the network rail livery
Try setting your game settings Advanced/Effects Quality to Max
As Bescot said, your in-game settings are too low I'm afraid
This is a great enhancement pack and I'm loving it. However, (this is a small thing) I don't see any services for the class 66 in the updated timetable. Is this intended or am I being thick?
Freight isn't included currently, but will be coming in the future.
If you read the .PDF included in the .zip, it states at the bottom that freight will be coming for a future update.
how do u download the update, what files do i need to replace?
Just wanted to mention that the standalone repaints don't work with the Raildriver. Tested the 350 Euro and the 377/7 and no inputs from the RD, but the default trains work fine. I'm assuming the 805 is the same. Might be a simple fix of copying over the RD RVDs and the files from the original trains.
We currently don't have a Raildriver, and for the time being there are no plans.
Will have a look at this if I get some spare time in the next few days
Version 5 had RD support. Enjoy!
Thank goodness for this, made the route really enjoyable and made the playabilty of it go ten fold, only thing is if possible could you make the 390 tints slightly darker? If not completely fine still a fine addition regardless!
I already made the window tints dark, they don't need to be absolutely pitch black otherwise you wouldn't be able to see anything at all.
Hey ! Thank's for this new update 5 !
Hi when I select Class 700/0 to drive it does not spawn and I end up at a totally different part of the map not sure if it is this mod or FAWX' 2024 WCMLS TT mod issue, I imagine its the latter but commenting here just wondering if anyone else had this issue with the new timetable by FAWX
Can you give a precise service number? Have you got any substitution mods as the 700/0 isn't on this route?!
Apologies, I realised it was the sub mods, and removed them. It was strange though because it had worked prior (had a completion medal in the list (it was all services that didn't work anymore), it must have been something dtg did to break the sub mod rather than anything with yours most likely.
I commented on both mods but once I figured out it was the sub mod (rather quickly) I thought that I had deleted my comments on both, but apparently not. Sorry for taking your time.
No worries. Sub mods can really break timetables if they're badly designed, and can sub in for really inappropriate trains xd
Just a quick note from me. Since the latest update to the EP, the NR HST has disappeared from the timetable list.
You must have a conflicting mod then if that's the case.
Anyone know why the new update crashes with Automatic Train Announcements? still loving the EP btw
Probably best to ask at the announcement comments section. Nothing here affects that. Obviously the EP and TT will use more resources than the default route, and the announcement does seems quite unstable.
The auto announcer mod causing crashes has been known for a while
alr
Fabulous mod im really enjoying seeing all the life on the WCML now.
Ive come across this sign at Harlesden station. Is it supposed to be like that?
That's a BA advertisement billboard.
Hiya
I was wondering, for me and all those who don't have the LO route, which pack has the goblin line assets? If there isn't a file with just goblin line or all the goblin line assets, could you make one in the future?
thanks in advance!
It doesn't really work like that, but when DTG do their update, there won't be a requirement for Goblin. I'd still recommend it though. The 710 is great to drive on this route.
Great, thank you!
Hi
Brilliant mod but I seem to be having an issue. I am getting CTDs when arriving into South Hamstead from the Euston side on 2D50 and 2D51. I have removed the SEHS enhancement as I have seen it can conflict and never had G2E enhancment installed. It doesn't crash on the Fast Lines, slow lines, or after sun rise from what I can work out, and keeps working into the evening
Does anyone know why on the VCML South, on the Bakerloo line, passengers are not getting on and off the train? Very often they sometimes come completely empty. Is there a plan to correct it?
This is a core issue with the route unfortunately. There is a fix for this if you look on the forums.
I found a Steam discussion on this topic, but no one mentions a solution, just a note. I did not find a topic related to this problem on the DTG-forum. It really annoys me when passengers don't board 1972Stock :). For example, at Kensal Green station, passengers don't board Bakerloo line trains of course, so they pile up on the platform, and the Overground sometimes doesn't pick them all up because there are a lot of passengers getting off the train, and the doors close quickly.
Oh that.
It's a bug with the the 72 stock .
We wait for the fix from DTG.
I've noticed the lights on the NR HST are a little funky, seems when you have them set to, for instance, Day Running, the back ones, if set to tail lights, will change to mimic the front ends with Day Running after a while. Not sure if I am able to re-prod however, just happens randomly.
That sounds like an LOD issue, which we cant fix unfortunately.
Is it feasible to add audible announcements at stations about the arrival of a train or the passing of a train through a station? I know it would be a challenge, but when there are already other audible announcements, I think this is possible. It would probably have to be aligned with the timetable published here where the train departure interval is much greater. It would be good if this was done only at some stations...for example London Euston, Milton Keynes Central, Watford Junction, Harrow & Wealdstone. That's my suggestion :) A big hello to all the people here, and especially to the people who try to make our journeys on many routes as realistic as possible. Thanks :)
No, this is not possible I'm afraid.
Hi Guys great mod.Do the DTG updates affect it in any way?
They should not.
Thanks
The next big update from DTG will affect it and may cause some breakages but we'll update the mod again asap :)
Big thank you for this new update
Hey Yes ! Thanks a lot for the new update
MERCI !
Denis (France)
Good job !
I have something I noticed that I really liked about this Enhancement Pack. In the previous update of this pack, I noticed that from Tring station, you had the option to exit the station and walk around the area. With this latest update, that is not possible. In fact, it is the same as it was when the route was released. It probably has to do with the last updated version of TSW, so the Enhancement Pack does not fix that.
You never had that option to begin with, you can only use the footbridge to change platforms at Tring. There's no point as there's nothing to see anyway.
I guess I know that I could have left the station. I get to Tring station, cross the foot bridge and get to that station house and further, all the way to the road. I haven't come across a part yet where I can't move on. I'm probably the only one who noticed it, maybe there's someone else... I don't know, I really like it, that you can get out of the station and then back on the train. a little, I take a walk... I watch the fast trains go by... etc. :)
Hello everyone,
Congratulations to the whole team (passionate modders and fans above all I presume) for this excellent high-flying work (and this, for free for the uninitiated !!!), I was able to do a complete race with all the trains offered (obviously by having all the mandatory requirements requested by the team) and I repeat for an EP mod, well there is no photo, in short, wait like many I suppose, the continuation [freight] announced for this WCMLS which is getting better from update to update !!!
Good luck to all for the continuation and future projects to all
Have fun, tof
you're welcome. The pack is still being worked on, as is freight. Hopefully it won't be much longer but there'll be no further update until DTG lanuch their patch next month
Personally I have time with this EP which already satisfies me at this level that DTG takes the time (not too much anyway) in order to release the different updates, corrections and others since the time while waiting again thank you from a Frenchman to you and to Train Sim Community for all this work for all the fans like me of the railway.
tof
GREAT WORK!
still DTG hasn't fixed the error on WCML South with an update... still passengers are not entering 72Stock (Bakerloo line)
I don't know if anyone else has noticed, but I have. Namely, I noticed that while driving or traveling as a passenger, after a while the passengers at the stations disappear. Now, is it a DTG glitch or is it due to this patch. Maybe it's also due to the fps when it comes to this route, which is still more demanding compared to the older routes with TSW 3 and 4. I haven't had any problems with passengers on other routes except on the Bakerloo line where it is still a problem that has not been resolved.
Nothing in this pack effects those things. Please compare without the pack and see.
Heyo, loving the work. Did notice an issue on this patch. All 350's seem to have there pantograph down by default....
Ah ok, just in the dtg official one, they were all running with the pantograph up.
That is a timetable issue, update the timetable
I've done just that, hasn't seemed to fix the issue. Might be a dtg issue but there new WCML doesn't seem to have this issue.
Nvm have uninstalled all and reinstalled all. Seems to work perfect again. Thanks.
What is the Class 150 for?
There is a Class 150 at the Train files
future AI at Bletchley
90% sure this is a DTG issue and not a mod issue but I was wondering if anyone else here is having issues with the 350 after the most recent update? All trains start with panto down, panto/vcb switch stays illuminated even while panto is up, interlock lights stay on after doors closing and the PBC brake % on screen doesn't align with the in cab pbc brake % gauge, I removed all mods and tested on vanilla game and get the same results so is anyone else having this issue or is this something to do with my game files?
If you do that and still see any problems then it’s a problem with the base unit.
Cheers mate, panto and brake gauge fixed but interlock lights still illuminate after closing doors, clearly a game issue just still trying to figure out if it's because of the recent update or something to do with my individual game, if possible could you or someone else jump on and just check if you have the same issue please?
It's a very minor bug but still slightly ruins immersion for me
Just remove the mod and try it.
Already done so with no change
Removed all mods relating to 350, no change, further removed all mods relating to WCML, still no change and eventually removed all mods and tested the vanilla game, issue persisted so I'm lost, all I want to find out is whether this is an issue with my own installation (which I am doubting is possible with such a small but annoying bug) or it's a game bug needing to be patched.
"Interlock lights stay on after doors closing and the PBC brake % on screen doesn't align with the in cab pbc brake % gauge"
Yep definitely an issue with the original DTG content at the moment,
Alright cheers for your help anyway, guess I'll have to wait a good few months for it to be fixed. Great mod by the way and thanks for all your efforts. Good luck in future endeavours and keep the great mods coming :) .
Having trouble with the Class 66 when snowing, the snow appears on the dials and makes them very hard to read, this doesn't happen on the no modded stock 66
The FL 66 I guess? It's the same mod as this one, which Laika gave us and it's a known issue
https://www.trainsimcommunity.com/mods/c3-train-sim-world/c18-pak-file-skins/c58-british/c112-locomotives/i4239-class-66-freightliner-legacyaddon
The GBRf version is ok
Yeh thats the one, thank you, it's not a big issue of course, just wasn't sure if you were aware. Thanks for the mod.
thanks for this nice update
Does the EP work without the timetable mod?
The scenery additions will, the custom trains & liveries wont. The EP is designed to work with the timetable mod.
Hey, love this mod, seriously improves this route and makes it so much fun!
Do you think it might be possible to change the beam patterns of the headlights? Since the last update was on scenery night lighting to improve the night experience, I wonder if there could be changes to the headlights? Right now, it seems like the trains have a generic lamp without any focusing of the lights while the actual trains have beam patterns similar to dipped headlights in cars. The consequence is that close things feel way too bright but the beam ultimately only lights up things like 5 feet ahead.
Below is a video of an Elizabeth line train going through tunnels and assuming that the Class 710 would have the same or a similar beam pattern, you can see how the beam isn't that bright close-up but it lights things far ahead and very little light lights up the sky/ceiling (unlike in game).
https://www.youtube.com/watch?v=SPa-1LizjIA&t=337s|
If you guys could do this, it would be amazing!
I hope it's possible in some way! There was a German route a few TSW versions ago where they hired external developers to do the lighting of that route (Riesa-Dresden). But theBR 146 on that route has light beams clearly focused forwards and isn't super bright up close but lights up the track ahead.
Thank you!! :)
Has anyone noticed a problem with passengers during the ride? So, it happens to me that after a while the passengers disappear at the stations. Is it because of DTG or maybe my weaker computer configuration...? Thank you very much for this mod! All the best!
Yes. It has been mentioned countless times before that this is a bug with the route that DTG need to fix. There are a set number of passengers spawn-able on the route and many of them are riding around on the tube as they never get on or off.
My ini mod helps this but I can’t fix it, only DTG can do that.
Can you tell me what mod that is?
anyone know what mods dont work with this? my game keeps crashing
im getting like this error LowLevelFatalError [File:Unknown] [Line: 1308] Failed to find function UpdateIsPowered in RVM_LNWR_Class350-1_DMS1_C /EustonMiltonKeynes/Map/EustonMiltonKeynesMap.EustonMiltonKeynesM
Do you have any other 350 or WCMLS related mods installed?
Ill check
[UPDATE] dont see any aside from the desiro sound mod
I had an identical problem. Same error. I have an EMK mod to improve the class 350. However, I also tried removing those mods and replacing them with WCML EP mods. In the end that didn't help either until I got the latest version of TSW 5. Now it works as it should.
do u know where to change versions?
download the game again because the last update I think was on December 17th
i reinstalled it today
Im going to see whats causing the problem
ok i tried it without the ep and it still crashes with the same error wtf
Does it crash if you remove ALL mods?
Now that DTG have fixed Class 390's not doing 125, is this something you can now fix?
They haven’t fixed it. It didn’t make the patch.
Maxwell added? Modders play Roblox BR confirmed?
No? It has nothing to do with Roblox.
Oh there is a train game on there which also hides maxwell with every update lol. Thought it might be related
it seems the files updated in the new WCML EP get stuck at 29% wen i put them in my dlc folder? any ideas what can be done? it gets stuck on any of them from that folder it seems
seems just super slow this odd
I’ve just downloaded it and unpacked it myself to check and all is well. Has to be something your end I’m afraid. I can only suggest redownloading the pack and using a different unzip software. I use 7zip for what it’s worth
yea probably but it did work eventually lol just took lonnnggg time.
Once again, thanks very much to all the collaborators on this mod, I love it, also happy new year to you all.
Is there any way to remove the new station announcer sounds?
No, but I have to ask, why? They ones in the mod are the real ones…
I try loading in but I get an error what do I do it's for the 350 apparently
For some reason the PIS is broken on both the 350 and 390- no external display at all, and the internal boards read "Not in Service". Any ideas why?
I don't see the same thing. It's nothing to do with this mod though, the PIS is fed by the timetable. I can say in my experience it works flawlessly with Fawx's timetable, I don't use the included one at all.
Having a hard time getting platinum score on 5M60 EUS-Wembley with the Progress train. I've attempted it 3 times so far, and am at 2045 points each time, just missing out on 2050.
What am I doing wrong? 2050 doesn't seem attainable, you need one last "driving under the speed limit" score I guess?
https://prnt.sc/mjTLhnM3jdBz - have attached a screenshot of my post journey report and wonder if anyone is having a similar issue? Bugging me as this is the only one out of the 3 I haven't got platinum on so far and want to get it before I move on.
Still having this issue that I don't know if is an issue or not!
Okay i have found a serious bug in this package..... The passengers stopping to spawn on a part of the route. So if you take a service north you have after webley freight station empty stations. The rest of the route all stations north are empty only the diorama figures are present but the normal spawn is broken. To the south is also a point! Ive not test that very well but after watford all stations are empty and maybe earlier stations as well.
So i have test this whole problem with a empty pak folder (only original stuff) with only this mod active nothing more. Also no trains from this package or timetable.
If you mean by the passengers disappearing, this is a core issue unfortunately.
Ive test the original route without this mod and it Works fine no missing passengers
That’s because there is a limited number of passengers that can spawn on the route. Because basically half the trains on the route are broken in the sense that passengers NEVER disembark (the 72 stock being a particular problem) that limit gets hit earlier with a busier timetable. It is nothing we can fix I’m afraid, it’s on Rivet / DTG to sort out. They need to fix the passenger disembarking problem.
ps You can increase the total number of passengers that can spawn through the engine.ini but this cripples performance at Euston completely so isn’t really an option
Okay i will check that to increase the amount of it! I understand the issue :)
If you have a look in my ini I've made a couple of changes there and I find the issue pretty ok
How do you mean "i find the issue pretty ok"? A little odd if you asking me
What do you mean? I mean what I said…I have made a change in my engine ini mod and don’t really notice the missing passengers. I couldn’t be much clearer.
Okay can you try to do something more in the upcoming patch to avoid empty platforms? Maybe with some tweaks is there something to do
No. As we’ve both said, there’s nothing we can do about this. DTG say they’ve fixed the passengers not disembarking in this recent patch but I haven’t had chance to check that.
Something is fundamentally wrong with the way Rivet have set passengers up on WCMLS, and I think it’s telling that the new models that you see on the American routes are also not used either.
Ah okay thats bad.... I hope it will fixed anyway by DTG than soon...
If you know how to do it I would recommend using the settings in my ini for passenger density but add another line that increases the total number of passengers that can spawn on the route. Be really careful with that as messing with it brought Euston to a grinding halt fps-wise for me, which is why I haven’t put it into that mod. The theory being that you increase the total spawnable NPCs but decrease the density, in the hope it doesn’t crucify Euston. I left it at just reducing the density and doing that has meant they don’t all spawn in one place and the limit isn’t so easily hit. Hope that makes sense.
It's really good, but there are some issues...
That's been caused by DTG's updates to the 350. Given it isn't working correctly as it is there are likely to be more, so when it is a finished product the mod will be updated
Fixed now - please re-download the trains zip
The 350 pak files from the EP Trains folder in the mod are causing the game to crash every single time you spawn in a 350. I checked for conflicting mods and it is not that.
Did you buy the route from the Steam or Epic store?
Additionally, could you please share what the crash message says? We haven't had any such crashes from our side.
Crashes for me in the load screen. Former version of 350 EP loads without any issues... Thanks!
Which store did you buy the route from? Have you received the patch and is your game up-to-date?
Steam PC. Up to date and patches received. Thanks!
Could you share the error message, and the mods that you currently have? None of us are getting that crash.
It tells something about a VRAM problem, but I'm pretty sure that's not. Will elaborate if you don't mind: I load all the EP trains, last versions, except !TSW5_WCML_350_EP.pak, last version, and the game loads and runs perfectly in Fawx TT. I add the 350 EP and the game does not load. I delete ALL EP trains, except 350 EP, and the game refuses to load, popping up a message about VRAM exceeded. How does it come? Not logical due to the fact that all the other trains are using for sure more VRAM than the 350 alone. Besides. I load all, with an older version of the 350 and the game loads perfectly. Sorry for the extension and many thanks for your interest and help! Cheers!
Besides the EP and timetable, are you launching with any other mods? Try launching your game with the 350 EP only - nothing else. VRAM-related crashes on first launch are usually attributed to having a large number of mods that don't have AssetRegistry files, which I can confirm the 350 EP has.
Thank Goodness you're here! :D You were absolutely right, and I've been lucky... Just filtering my mods by date, I found at the end of the list a very old one, amongst more than 100 mods, concerning a texture for the 801. Deleted and now all your EP working like a charm! Thank you really a lot. Cheers and thanks again for your impressive work and interest!
Sorry for my late response. Everything is bought on Steam PC
The error is LowLevelFatalError [File:Unknown] [Line: 1308] Failed to find function UpdateIsPowered in RVM_LNWR_Class350-1_DMS1_C /EustonMiltonKeynes/Map/EustonMiltonKeynesMap.EustonMiltonKeynesMap:PersistentLevel.RVM_LNWR_Class350-1_DMS1_C_2147472724
Glad to hear it's sorted Omonyo!
highlightdarkness, that's something I've never come across before... Did you try with just the 350 EP installed?
That message suggests to me that there's some kind of mismatch between the files that the mod is expecting and the ones in your DLC.
All I/we can suggest is go into Steam and run a file verify. It looks like your latest patch hasn’t installed correctly for some reason.
This mod should have the London Underground stopping position markers for the 1972 stock.
It looks like this:
Right hand side:
Left hand side:
No it does not. Not for the Watford DC line. 72 stocks would stop where the DOO monitors are usually at the end of the platform.
Its for 1972 stock
Did you even bother to read my reply?
My game crashes when i m loading at night specially from 18:00 to 06:00 running at max graphics with RTX 3080 Ti ![]
Hi, sorry to hear this. Can you possibly share your crash message? Many thanks
Those graphics settings are likely too much for that graphics card and the crash is nothing to do with this mod
What resolution do you play at?
@Charlie - There is no crash message, my screen just turns black and have to restart my PC.
@JetWash - Playing at 1080P but the previous versions of this mod worked fine
If your screen is just going blank that, unfortunately, suggests a hardware issue.
I suspect your GPU is being overloaded. Could you start by selecting very high instead of ultra for your Sky quality?
Thanks, it worked. I turned down the sky quality and the shadow quality to high and its working.
Good news, pleased to hear it!
so i installed your latest 350 fix and now for some reason i got no tail lights and only one Head light on the 350s, Can someone help me out here or maybe it is a other mod wich is causing that
Thanks very much in advance
All the Mods i have currently installed:
!!!!!!!!PMP-LIRR2-M9-INTHORNFIX.pak
!!1972TSSoundMod27.pak
!!BescotJetwash-TSW5-GroundfoliageEP_legacyroutes.pak
!!Class700SoundMod17.pak
!!DesiroUKSoundMod3.pak
!!ElectrostarSoundMod17.pak
!!EWSTEATanker.pak
!!Laika-OrangeUKPIS.pak
!!ROG37EnhancementPack.pak
!!SEHSEnhancement.pak
!!SR158Weathering.pak
!!SR170MiniEP.pak
!!UKContentBallastEnhancementPack.pak
!!UKContentLegacyBallast-ECW-Brighton-Eastbourne.pak
!!UKContentLegacyBallast-GlossopManchester.pak
!!UKContentLegacyBallast-NTP-ManchesterLeeds.pak
!!UKContentLegacyBallast-SEHS-London-Ashford-Faversham.pak
!BPH_JuMa_only_SRM_Dostos_SM_BA_v1.4.pak
!BPH_MA_SRM_Dosto_Decalpack-Orange-LED-FIS.pak
!Class390SoundMod7.pak
!Class710SoundMod4.pak
!Class801SoundMod3.pak
!DBclass403and406soundmod (1).pak
!han_iR_NRM_DB_BR101_066.pak
!ICE1EnhancementPack_TSW4.pak
!Laika-BetterRainV2-TSW5.pak
!LondonMidland-DBS_HKA_Weathered.pak
!LondonMidland-TSW5ImprovedSignalVisuals.pak
!MAIN_BR642_SoundModV2.0.0.pak
!NRM NJ wagen + 1116.pak
!TS2Prototype-WindowsNoEditor-BCCEnhancementPack.pak
!TSW3NewWindRainThunder.pak
!TSW4-MML-EnhancementPack.pak
!TSW5_WCML_350_EP.pak
!TSWMod_Spacey_BetterSnow.pak
!VectronPantoHeightFix.pak
AL_BPH_BR612_!ExpansionPack.pak
AL_TSW5_DBG6_ShibVossloh.pak
AL_TSW5_RepaintDependenciesCommonFiles.pak
Aran-AVL-Metrolink-Cars-PIS-Improvements-v1.1.pak
Aran-FTF-BR114-PIS-Line-Number-v1.0.pak
Aran-FTF-Station-Directory-Extension-v1.0.pak
Aran-SBD-Metrolink-Cars-PIS-Improvements-v1.0.pak
AutoAnnouncer.pak
Bescot-BCCSceneryPack_TSW4.pak
Bescot-LightingTimers_TSW4.pak
BPH_FTF_BR146_SM_v01.pak
BPH_Traxx_AC2_Livery_Pack_DACH_Expansion.pak
BR101EnhancementPack.pak
CHR_Class377.pak
Fawx_TT_FCL.pak
Fawx_TT_WCML.pak
Fawx_TT_WCML_StationDirectory.pak
Fife_Enhancement_Pack.pak
Fife_Enhancement_Pack_Part2.pak
Fife_LNER_Class800.pak
Fife_LUMO_801.pak
Fife_ScotrailHST.pak
Fife_TPE_802.pak
Flirtexpansion.pak
Foob_DB_StationPIS.pak
Foob_GodMode_0-5-13_TSW4-5.pak
FTF423IGBTsoundmod.pak
FTS_SRM2024UpdatePack.pak
FTS_SRMSceneryEnhancements.pak
han_KAH_DB_BR424_SBK.pak
han_RMV_Repaint_Pack (1).pak
HLB - FIX for RFD_RABe523.tsw3
InvisibleWalls.pak
iR_KAH_DB_BR406_Tz4601_Europe_v1_0.pak
Laika-Freightliner-Class66.pak
MJCKP_TransitionMod_BR146.pak
MJKCP_TransitionMod_BR111.pak
MJKCP_TransitionMod_BR185.pak
MJKCP_TransitionMod_Vectron.pak
Neutral642.pak
NJTEnhancement.pak
OldDBFernverkherCoaches.pak
RB_GBRF_66.pak
RB-TSW5-AWC_Class390Skins.pak
RB-TSW5-AWC_Class805.pak
RB-TSW5-Class350_Eurovision.pak
RB-TSW5-LNR_Class150.pak
RB-TSW5-NR_NewMeasurementTrain.pak
RB-TSW5-WCMLS-EP_Part1.pak
RB-TSW5-WCMLS-EP_Part2.pak
RB-TSW5-WCMLS-EP_Part3.pak
RB-TSW5-WCMLS-EP_Part4.pak
TLSTestTrack.pak
tmSpikeesCabCamFixesTSW5.pak
VIASflirt.pak
zweann_FTF_DB_BR423_PIS_Enhancement.pak
so when i take out
"!TSW5_WCML_350_EP.pak"
the lights will work as intended but a lot about this great train gets lost with it
Is the mod tmSpikeesCabCamFixesTSW5.pak up-to date? Other than that make sure you update the game on Steam. Failing that take all other mods out other than the 350 EP and see what happens.
It was the tmSpikeesCabCamFixesTSW5.pak Mod, Thank you so much for your work dude you doing a great job here
The 377/7 is laying into the NNL on LO services
Thanks for the quick 377 update
Hello, I am having issues with the Class 350 door interlock light remaining on, trains are moving still but interlock is on which is weird.
Would it be possible to fix the stop lights that are supposed to be mounted on the buffer post at London Euston? It looks like at least the ones on the overground platforms have the stop light suspended in space a bit before the buffer they are supposed to be mounted on.
DTG move the stop blocks every in every update. If they eventually stop doing that I'll finalise the lights.
Doesnt work for me.
I have all required routes except for the Brighton Mainline.
It can’t ’not work for you’.
Do you have ALL the things listed as required, the absence of BML aside?
Yes, but I don't have the Railway Treatment Train either
Nevermind, I fixed it.
Can we Have a 378 Like one train on the line
This mod is absolutely brilliant, let me make that clear. However, would it be possible to get an 807 to work with the 805's or by themselves?
Thank you to all involved this mod is top class and appreciate what you all have done to transform this line
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Nice addition